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Unity-Deferred-Quad-Tessellation-Basic-
Basic Quad Tessellation shader, I am still fairly new at shaders but I still think it is good to share.
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InfluxDB
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The required driver script will be helpful in figuring out what it's doing. Happy spelunking!
So, I knew I wanted a single continuous field to handle every possible deformation, and it needs to support continuous automatic LOD, so I started with a deferred quad tessellation shader since quads tessellate much cleaner than tris and getting it right requires some arcane invocations of the shader compiler. Then I started messing with it.