Unity-Deferred-Quad-Tessellation-Basic-

Basic Quad Tessellation shader, I am still fairly new at shaders but I still think it is good to share. (by ImposterSyndromeGames)

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Posts with mentions or reviews of Unity-Deferred-Quad-Tessellation-Basic-. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Aetheric Fields Shader
    3 projects | /r/Unity3D | 9 Aug 2022
    So, I knew I wanted a single continuous field to handle every possible deformation, and it needs to support continuous automatic LOD, so I started with a deferred quad tessellation shader since quads tessellate much cleaner than tris and getting it right requires some arcane invocations of the shader compiler. Then I started messing with it.

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1
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10.0
about 4 years ago

The primary programming language of Unity-Deferred-Quad-Tessellation-Basic- is ShaderLab.


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