Aetheria-Economy VS MessagePack for C# (.NET, .NET Core, Unity, Xamarin)

Compare Aetheria-Economy vs MessagePack for C# (.NET, .NET Core, Unity, Xamarin) and see what are their differences.

MessagePack for C# (.NET, .NET Core, Unity, Xamarin)

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#] (by MessagePack-CSharp)
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Aetheria-Economy MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
16 19
52 5,288
- 1.4%
0.0 7.2
over 1 year ago 4 days ago
C# C#
Mozilla Public License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Aetheria-Economy

Posts with mentions or reviews of Aetheria-Economy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Aetheric Fields Shader
    3 projects | /r/Unity3D | 9 Aug 2022
    The required driver script will be helpful in figuring out what it's doing. Happy spelunking!
  • [Rev Share] Writer seeks project and will rhyme for amusement
    1 project | /r/INAT | 31 Oct 2021
    We had a bit of a hiatus after it became clear that we'd never get a publisher deal since the game is open source, and we're now pivoting into a narrative-focused vertical slice "demo", which we're hoping we can use to grow an audience and crowdfund.
  • Open Source with Paid Assets
    1 project | /r/gamedev | 6 Aug 2021
    The license you purchase on the asset store to use those assets does not permit you to redistribute them. This means that you need to approach the creators individually and acquire special permission to include their asset in your repo, even if you're not relicensing it. Very few asset store devs will agree to this, I can tell you from experience.
  • How many open-source games do you know?
    5 projects | /r/gamedev | 5 Aug 2021
    Here's ours.
  • Visual Drag&Drop Input System Rebinding UI
    1 project | /r/Unity3D | 7 May 2021
    The game is open source, so if you're up to it you can check out the code for it in the meanwhile here. It's not exactly plug and play, though!
  • Json locations
    4 projects | /r/gamedev | 5 May 2021
    I'm using dual serialization for the heavily polymorphic data structures in my game - MessagePack with integer keys and union polymorphism for the wire format and local storage, and Json.NET with string keys and JsonKnownTypes polymorphism for debug output and long term persistence in RethinkDB. Here's what one of my simpler polymorphic data structures looks like. Lots of attributes but that's the price you pay I guess.
  • Programmer Looking for a Fun Project
    1 project | /r/INAT | 20 Apr 2021
    Our project could certainly use some more code hands on deck! There's 8 of us so far, and we're building a rogue-lite third person space shooter with a story centered around a time loop. Here's a trailer. Here's our Github (it's open source!). Here's our Discord. I'm PixelBro#3202 btw.
  • Where can I share my source code for feedback?
    1 project | /r/gamedev | 29 Mar 2021
    If you're using Unity I'd like to recommend my open source game as a potential study candidate. Here's the repo, trailer of the game and a pitch deck if you wanna know more.
  • Procedurally Generated Galaxy Maps in Aetheria: Terminus
    1 project | /r/Unity3D | 15 Mar 2021
    By the way, Aetheria: Terminus is an open source project! You can find the code for the galaxy generation right here.
  • How would you make a health bar without making a health bar UI?
    1 project | /r/gamedesign | 15 Feb 2021
    Meanwhile my whole studio is developing our (unique and amazing) game completely open source, and I'm still not worried in the slightest about IP theft. Anyone with the ability to comprehend our codebase has much better things to do than "steal" our ideas, and mechanics aren't copyrightable anyway.

MessagePack for C# (.NET, .NET Core, Unity, Xamarin)

Posts with mentions or reviews of MessagePack for C# (.NET, .NET Core, Unity, Xamarin). We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-11.

What are some alternatives?

When comparing Aetheria-Economy and MessagePack for C# (.NET, .NET Core, Unity, Xamarin) you can also consider the following projects:

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

Json.NET - Json.NET is a popular high-performance JSON framework for .NET

open-project-1 - Unity Open Project #1: Chop Chop

Protobuf.NET - Protocol Buffers library for idiomatic .NET

ysoserial.net - Deserialization payload generator for a variety of .NET formatters

Protobuf - Protocol Buffers - Google's data interchange format

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.

Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]

FlatSharp - Fast, idiomatic C# implementation of Flatbuffers

Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.

ProtoBuf - C# code generator for reading and writing the protocol buffers format