Adria-DX12
Aurora
Adria-DX12 | Aurora | |
---|---|---|
2 | 1 | |
355 | 469 | |
- | 2.3% | |
9.4 | 3.1 | |
11 days ago | about 2 months ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Adria-DX12
-
DXR Shader Improvements
Shaders
-
DirectX 11/12 Graphics Engine (WIP)
There is also DirectX 12 port here but it's missing some features of its DX11 counterpart: IBL, Voxel GI, Bokeh and Ocean FFT.
Aurora
What are some alternatives?
Adria-DX11 - Graphics engine written in C++ using DirectX11
RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
RayTracingDenoiser - NVIDIA Ray Tracing Denoiser
gatling - Hydra-enabled GPU path tracer that supports MaterialX and MDL
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
Kaguya - D3D12 Rendering Engine
blur - Add motion blur to videos
AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
WickedEngine - 3D engine with modern graphics
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing