Aurora VS gatling

Compare Aurora vs gatling and see what are their differences.

Aurora

Real-time GPU path tracing with a USD Hydra render delegate (by Autodesk)

gatling

Hydra-enabled GPU path tracer that supports MaterialX and MDL (by pablode)
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Aurora gatling
1 1
469 273
2.3% -
3.1 9.2
about 2 months ago 8 days ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Aurora

Posts with mentions or reviews of Aurora. We have used some of these posts to build our list of alternatives and similar projects.

gatling

Posts with mentions or reviews of gatling. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Aurora and gatling you can also consider the following projects:

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

dain-ncnn-vulkan - DAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library

RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.

datoviz - ⚡ High-performance GPU interactive scientific data visualization with Vulkan

Kaguya - D3D12 Rendering Engine

waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan

AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

realsr-ncnn-vulkan - RealSR super resolution implemented with ncnn library

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

vuh - Vulkan compute for people