gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL (by pablode)
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL) (by knightcrawler25)
gatling | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
272 | 1,735 | |
- | - | |
9.2 | 3.1 | |
about 23 hours ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gatling
Posts with mentions or reviews of gatling.
We have used some of these posts to build our list of alternatives
and similar projects.
GLSL-PathTracer
Posts with mentions or reviews of GLSL-PathTracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-27.
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer