ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID) (by hobogalaxy)
Hairibar.Ragdoll
A package for animating ragdolls through keyframed animations. (by hairibar)
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ActiveRagdoll | Hairibar.Ragdoll | |
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6 | 4 | |
168 | 163 | |
- | - | |
1.3 | 0.0 | |
about 1 year ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ActiveRagdoll
Posts with mentions or reviews of ActiveRagdoll.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-20.
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Active Ragdolls tutorials?
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
- I open sourced my Unity project with active ragdolls implemented from scratch
- I open sourced my project where I implement simple active ragdolls from scratch
Hairibar.Ragdoll
Posts with mentions or reviews of Hairibar.Ragdoll.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-08.
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Active Ragdoll Mixamo problem
I want to use Mixamo characters with active ragdoll. I've watched many tutorials and read a lot about it (ex. https://youtu.be/-pX-PobRLzk, https://github.com/sergioabreu-g/active-ragdolls) , but still I can't make it work correctly I think due to somehow wrong axes in configurable joints. I've tried to brute force a solution, but animations still come out scuffed. Also I've tried https://github.com/hairibar/Hairibar.Ragdoll for a samples and ready-to-go character, but no luck. This project has somehow zero local rotation for all the bones. I would appreciate any tips, because I'm battling this for past 3 days with no luck.
- How to get ragdoll reactions while playing the animation?
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Partial ragdoll with animator
Haribar.Ragdoll is an open source ragdoll system you could try.
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Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
I came across Haribar.Ragdoll a while ago. I only did a quick test to make sure it doesn't have any dependency on the Animator Controller system so I haven't really used it, but it looks quite decent.
What are some alternatives?
When comparing ActiveRagdoll and Hairibar.Ragdoll you can also consider the following projects:
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
unity-addressable-importer - A rule based addressable asset importer
2D-Character-Controller - Free 2D Character Controller for Unity.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.