ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID) (by hobogalaxy)
Erbium
🤺Third Person Character Controller for unity🤺 (by mikhomak)
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ActiveRagdoll | Erbium | |
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6 | 1 | |
168 | 462 | |
- | - | |
1.3 | 1.8 | |
about 1 year ago | over 2 years ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ActiveRagdoll
Posts with mentions or reviews of ActiveRagdoll.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-20.
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Active Ragdolls tutorials?
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
- I open sourced my Unity project with active ragdolls implemented from scratch
- I open sourced my project where I implement simple active ragdolls from scratch
Erbium
Posts with mentions or reviews of Erbium.
We have used some of these posts to build our list of alternatives
and similar projects.
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Creating a game and need advice
I haven't tried it, but I imagine the official Unity one is pretty good. This one has support for more camera configurations if you're looking for something Animal-Crossing-like.
What are some alternatives?
When comparing ActiveRagdoll and Erbium you can also consider the following projects:
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
2D-Character-Controller - Free 2D Character Controller for Unity.
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity