AStarDemo
sol2
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AStarDemo
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Module interfaces for pre-built libraries
However, how it is done is compiler specific, see here for an example. The business logic is a static library.
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Simple usage of C++20 modules
Yes, see https://github.com/pjmlp/AStarDemo/tree/master/AStarDemoLib
- Do you think template classes will ever be able to be split into .h and .cpp files?
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C++ Modules Might Be Dead-on-Arrival
Nothing serious, but you can look at
https://github.com/pjmlp/ppm2png
https://github.com/pjmlp/AStarDemo
I am also in the process of porting Raytracing Weekend to C++ modules.
- is it still basically useless working with modules in g++-11?
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A basic ppm (P3) to PNG converter with C++ modules.
I have another one where I use them, https://github.com/pjmlp/AStarDemo.
- Sayonara, C++, and Hello to Rust
- C++20 Modules: Splitting into separate interface & implementation files?
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Visual Studio 2022 now available
This toy project kills IntelliSense, is unable to use static analysers and given the dependency of C++/WinRT on PCH (which cannot be used on projects with modules), it makes exactly the opposite in desired build times.
- C++ modules, C++/WinRT and UWP sample
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
What are some alternatives?
cpp-docs - C++ Documentation
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
ppm2png - Basic command line utility to convert PPM images (P3) into PNG
ChaiScript - Embedded Scripting Language Designed for C++
cppwinrt - C++/WinRT
pybind11 - Seamless operability between C++11 and Python
ifc-spec - IFC format specification
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
TextLayoutSampler - Utility to display text via multiple Windows API's simultaneously (D2D, DWrite, GDI, GDI+).
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
pyshim - An experiment; can i make an LD_PRELOADable shim with Cython?
V8 - The official mirror of the V8 Git repository