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A basic A* example ported to C++/WinRT
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Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
I mean, if you could tell from my original post, I like C++ templates. The point is not to constantly write templates in your calling code, the point is to architect a library with templates that affords flexibility and dynamism so that the calling code is easy to write, read, and reason about. Consider, for example, the sol2 example usage code vs the actual source code itself.
An experiment; can i make an LD_PRELOADable shim with Cython?
I think python is probably the more pragmatic choice of ultimate programming language - certainly easier to hire python talent than lisp talent.
I agree with all 4 of those points in that tweet.
You can do some pretty twisted things from the comfort of python, e.g. years ago i was able to create an LD PRELOADable shim in python: https://github.com/CraigJPerry/pyshim
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Any tips for how to make moddable games?
4 projects | reddit.com/r/gamedev | 20 May 2023
2 projects | reddit.com/r/C_Programming | 28 Apr 2023
Need help trying to embed lua in c++
1 project | reddit.com/r/cpp_questions | 24 Apr 2023
Lua++: a new, type-based alternative for Lua.
2 projects | reddit.com/r/lua | 6 Mar 2023
Bog – small, strongly typed, embeddable language
13 projects | news.ycombinator.com | 29 Jan 2023