ASCII-axe VS Axes-Armour-Ale

Compare ASCII-axe vs Axes-Armour-Ale and see what are their differences.

ASCII-axe

ASCII roguelike for Linux, Windows & OSX (by cyberfilth)

Axes-Armour-Ale

A fantasy, ASCII dungeon crawler for Windows, Linux & OSX (by cyberfilth)
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ASCII-axe Axes-Armour-Ale
6 19
9 38
- -
9.1 2.7
about 2 years ago about 1 year ago
Pascal Pascal
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ASCII-axe

Posts with mentions or reviews of ASCII-axe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-15.
  • How to detect when the terminal is resized
    1 project | /r/pascal | 19 Jan 2022
    I've written an ASCII roguelike game that runs in the terminal, it draws the display using the Video unit. https://github.com/cyberfilth/ASCII-axe
  • Sharing Saturday #397
    2 projects | /r/roguelikedev | 15 Jan 2022
    Playable versions are available on the Releases page, it doesn't have even a fraction of the features that I want yet but it's a complete demo game that can be played and won (or lost).
  • Sharing Saturday #380
    2 projects | /r/roguelikedev | 18 Sep 2021
    This week I started adding projectiles to Axes, Armour & Ale. Nothing too advanced yet, just little Red Cap sprites who throw rocks at you. The hardest part was figuring out how to implement animation in the game loop. Axes runs on the terminal, so the animation blocks the main loop whilst it plays out. Projectiles are quite fast though, and I'm trying to balance the NPC distribution so that there aren't too many enemies throwing projectiles on screen at once. Animated GIF I also added the beginnings of the Game Over screen, it randomly chooses an ASCII art image like the one below. RIP Screen Next I want to add scrolls, spells and improved projectiles for the player (slings, bow and arrow etc). Actually my 'to do' list is much longer than that, but those are the low hanging fruit coding-wise. Test alpha versions are available here http://rogue-axe.tk/
  • Sharing Saturday #375
    3 projects | /r/roguelikedev | 14 Aug 2021
    The second challenge was bug fixing an issue where the game would occasionally freeze on the title screen. I've written a logging unit that only runs in Debug mode and spits out information about which functions are successfully being called. With it, I was able to diagnose the issue. The cave generator tries to place stairs at opposite ends of the map, occasionally though one half of the map would generate without any floor tiles and the game would hang. I've added an extra line that checks that each map generated has floor tiles on the left and right side of the level, discarding any that don't https://github.com/cyberfilth/ASCII-axe For bugfixing, the biggest help has been:
  • Sharing Saturday #366
    6 projects | /r/roguelikedev | 11 Jun 2021
    More work on the terminal version of Axes, Armour & Ale https://github.com/cyberfilth/ASCII-axe
  • Free Pascal roguelike, buggy NPC's
    2 projects | /r/pascal | 3 May 2021
    I've put together a terminal version of the game, running in a 80x25 terminal window. The code for this is at https://github.com/cyberfilth/ASCII-axe

Axes-Armour-Ale

Posts with mentions or reviews of Axes-Armour-Ale. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-24.
  • Sharing Saturday #455
    5 projects | /r/roguelikedev | 24 Feb 2023
  • Generating hallways
    1 project | /r/roguelikedev | 5 Jan 2023
    It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
  • Sharing Saturday #445
    2 projects | /r/roguelikedev | 17 Dec 2022
    I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
  • Sharing Saturday #433
    5 projects | /r/roguelikedev | 23 Sep 2022
    This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #427
    5 projects | /r/roguelikedev | 12 Aug 2022
    Released an alpha version of Axes, Armour & Ale
  • A question about tiles with contextual "styles"
    1 project | /r/roguelikedev | 12 Jul 2022
    There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #421
    5 projects | /r/roguelikedev | 1 Jul 2022
    All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022

What are some alternatives?

When comparing ASCII-axe and Axes-Armour-Ale you can also consider the following projects:

Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).

mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal

GhostSystem - Online RPG scifi-fantasy dystopia with a focus on a living world. In heavy development, not playable.

hUGETracker - The music composition suite for the Nintendo Game Boy

Cursive - A Text User Interface library for the Rust programming language

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

Aztheria-and-Elendor-Worlds-of-Dragons - A roguelike game in C++ about being a dragon, intended to include support both for randomly generated and developer/user generated worlds.

RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

reflector - Reflector: Laser Defense, a tactical base-builder game

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

bearlibterminal - Interface library for applications with text-based console-like output

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.