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In between noodling around with different map generators, and drawing prefab rooms in REXPaint, I needed some way to convert a text file to an array of characters. I wrote a small tool yesterday to speed this up, https://github.com/cyberfilth/arrayConverter
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
This week I realised most terminals only support a limited set of 256 colors as shown at https://github.com/eikenb/terminal-colors so the idea of using an exact colour palette like DawnBringer-16 doesn't really work. I guess this is why people use SDL or libtcod or whatever.
Saw that BrogueCE appears to have a nice SDL tile engine, I also have my own SDL tile engine which does the same thing as this, but I'll probably just keep going with curses because I like it.