ASCII-axe VS bearlibterminal

Compare ASCII-axe vs bearlibterminal and see what are their differences.

ASCII-axe

ASCII roguelike for Linux, Windows & OSX (by cyberfilth)

bearlibterminal

Interface library for applications with text-based console-like output (by cfyzium)
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ASCII-axe bearlibterminal
6 3
9 114
- -
9.1 4.5
about 2 years ago 6 months ago
Pascal C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ASCII-axe

Posts with mentions or reviews of ASCII-axe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-15.
  • How to detect when the terminal is resized
    1 project | /r/pascal | 19 Jan 2022
    I've written an ASCII roguelike game that runs in the terminal, it draws the display using the Video unit. https://github.com/cyberfilth/ASCII-axe
  • Sharing Saturday #397
    2 projects | /r/roguelikedev | 15 Jan 2022
    Playable versions are available on the Releases page, it doesn't have even a fraction of the features that I want yet but it's a complete demo game that can be played and won (or lost).
  • Sharing Saturday #380
    2 projects | /r/roguelikedev | 18 Sep 2021
    This week I started adding projectiles to Axes, Armour & Ale. Nothing too advanced yet, just little Red Cap sprites who throw rocks at you. The hardest part was figuring out how to implement animation in the game loop. Axes runs on the terminal, so the animation blocks the main loop whilst it plays out. Projectiles are quite fast though, and I'm trying to balance the NPC distribution so that there aren't too many enemies throwing projectiles on screen at once. Animated GIF I also added the beginnings of the Game Over screen, it randomly chooses an ASCII art image like the one below. RIP Screen Next I want to add scrolls, spells and improved projectiles for the player (slings, bow and arrow etc). Actually my 'to do' list is much longer than that, but those are the low hanging fruit coding-wise. Test alpha versions are available here http://rogue-axe.tk/
  • Sharing Saturday #375
    3 projects | /r/roguelikedev | 14 Aug 2021
    The second challenge was bug fixing an issue where the game would occasionally freeze on the title screen. I've written a logging unit that only runs in Debug mode and spits out information about which functions are successfully being called. With it, I was able to diagnose the issue. The cave generator tries to place stairs at opposite ends of the map, occasionally though one half of the map would generate without any floor tiles and the game would hang. I've added an extra line that checks that each map generated has floor tiles on the left and right side of the level, discarding any that don't https://github.com/cyberfilth/ASCII-axe For bugfixing, the biggest help has been:
  • Sharing Saturday #366
    6 projects | /r/roguelikedev | 11 Jun 2021
    More work on the terminal version of Axes, Armour & Ale https://github.com/cyberfilth/ASCII-axe
  • Free Pascal roguelike, buggy NPC's
    2 projects | /r/pascal | 3 May 2021
    I've put together a terminal version of the game, running in a 80x25 terminal window. The code for this is at https://github.com/cyberfilth/ASCII-axe

bearlibterminal

Posts with mentions or reviews of bearlibterminal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-02.
  • Tic tac toe
    1 project | /r/gamedev | 17 Apr 2022
    Yeah looks like good practice. Although it's better to make console programs with simple libraries like bearlibterminal, so you don't need perfectly formatted whitespace and it's not so ugly.
  • My simple Asci renderer implemented in SDL2
    4 projects | /r/roguelikedev | 2 Jul 2021
  • Sharing Saturday #366
    6 projects | /r/roguelikedev | 11 Jun 2021
    The old frontend was using BearLibTerminal via Cursive, a Rust crate to handle terminal UIs. BearLibTerminal is a great library and can handle font/tiles of different sizes. See the "spacing" parameter at http://foo.wyrd.name/en:bearlibterminal:reference:configuration.

What are some alternatives?

When comparing ASCII-axe and bearlibterminal you can also consider the following projects:

Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).

Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

GhostSystem - Online RPG scifi-fantasy dystopia with a focus on a living world. In heavy development, not playable.

Aztheria-and-Elendor-Worlds-of-Dragons - A roguelike game in C++ about being a dragon, intended to include support both for randomly generated and developer/user generated worlds.

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

reflector - Reflector: Laser Defense, a tactical base-builder game

Cursive - A Text User Interface library for the Rust programming language

codealong2020 - The reddit /r/roguelikedev code along 2020!

SFML - Simple and Fast Multimedia Library