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noxfutura
Nox Futura is a Rust port of the C++ project of the same name. It's a Dwarf Fortress like, in 3D (and a futuristic setting). It's also a passion project, so I'm not expecting formalized release dates!
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
This week I started adding projectiles to Axes, Armour & Ale. Nothing too advanced yet, just little Red Cap sprites who throw rocks at you. The hardest part was figuring out how to implement animation in the game loop. Axes runs on the terminal, so the animation blocks the main loop whilst it plays out. Projectiles are quite fast though, and I'm trying to balance the NPC distribution so that there aren't too many enemies throwing projectiles on screen at once. Animated GIF I also added the beginnings of the Game Over screen, it randomly chooses an ASCII art image like the one below. RIP Screen Next I want to add scrolls, spells and improved projectiles for the player (slings, bow and arrow etc). Actually my 'to do' list is much longer than that, but those are the low hanging fruit coding-wise. Test alpha versions are available here http://rogue-axe.tk/
Nox Futura, Bevy Edition | Github | Twitter
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