What is missing in the rust game dev universe?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust

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  • blackjack

    A procedural, node-based modelling tool, made in rust 🦀

    Reasons why this would be great: - Interoperability between different libraries (importers, exporters, procedural mesh transformations, renderers, slicers, geometry analysis, etc.) - As a "backend" for projects like blackjack

  • arewegameyet

    The repository for https://arewegameyet.rs

    It's worth checking out https://gamedev.rs/ for newsletters about activity in the ecosystem, meetups, and links to repos and places to chat. In addition, https://arewegameyet.rs/ aims to highlight libraries in the ecosystem. Both may give you a better idea of what is currently being explored and is available to contribute to.

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • Fyrox

    3D and 2D game engine written in Rust

    The Fyrox engine has a visual editor, you might want to check it out.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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