Axes-Armour-Ale
mORMot2
Our great sponsors
Axes-Armour-Ale | mORMot2 | |
---|---|---|
19 | 6 | |
38 | 453 | |
- | - | |
2.7 | 9.9 | |
about 1 year ago | 7 days ago | |
Pascal | Pascal | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
mORMot2
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Modern Pascal is still in the race (2022)
This article reads more like an ad for mORMot 2 than Pascal. I've been out of the Pascal game for a few years, so I had to look up mORMot 2.[0] Apparently Synopse are the maintainers of it.
The article basically compare their CSV/JSON serialising library to Go's standard CSV/JSON libraries. Looking at the Go code, it's pretty clear why it has memory issues, it reads all the lines into a single object (well, `[][]string`) immediately, rather than reading line for line (which takes advantage of the stream).
I am not sure how this is remarkable and impressive for Pascal. They talk about how you don't need to use the `try..finally..Free` routine all the time, but that's only if the object in question is an interface. Interfaces are somehow handled by a reference counter in Object Pascal, so you need to know how to operate on objects vs interfaces, because they act very different. Pascal is full of these quirks.
- Lazarus – Professional Free Pascal Rad IDE
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Welcome to the mORMot Community
The repository is at https://github.com/synopse/mORMot2 and the official web site with the documentation is https://synopse.info/forum/
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Turbo Pascal: A Great Choice for Programming Under CP/M (2013)
The most powerful and stable web framework is mORMot, it supports both FPC and Delphi. Here is its version 2 in development: https://github.com/synopse/mORMot2
I use Delphi all the time, IMHO, it's the best tool for Windows desktop app development - concise language, blazing fast compile time, easy UI design, flexible UI framework, all-in-one IDE, and so on. It's joy to me :)
And here is my new desktop software written in Delphi: https://docxmanager.com/
What are some alternatives?
hUGETracker - The music composition suite for the Nintendo Game Boy
python4delphi - Free components that wrap up Python into Delphi and Lazarus (FPC)
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
CEF4Delphi - CEF4Delphi is an open source project to embed Chromium-based browsers in applications made with Delphi or Lazarus/FPC for Windows, Linux and MacOS.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
castle-engine - Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
Advent_of_Code_in_Pascal - My solutions to the Advent of Code, in Free Pascal
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
travesty - Parody text generator
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
pasvulkan - Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal