AE_tl_math
flutter_opengl
AE_tl_math | flutter_opengl | |
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1 | 1 | |
119 | 165 | |
- | - | |
0.0 | 0.7 | |
almost 2 years ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
flutter_opengl
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Flutter OpenGL ES
Sources: https://github.com/alnitak/flutter_opengl
What are some alternatives?
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
flutter_tts - Flutter Text to Speech package
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
math-parser-benchmark-project - C++ Mathematical Expression Parser Benchmark