360-VJ
SPIRV-VM
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360-VJ
- Reprojection: convert between 360, Fisheye, and Flat videos with this new Resolume effect for Mac/PC.
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[UON 4K60 HDR] 1.5 HR HEAVY DnB set with my multilayered visuals for sound reactivity as well as my custom Resolume effects made in Wire!
Also featuring a number of 360/VR loops I made, which can have their view direction changed in realtime with Daniel Arnett's 360 VJ plugin! You can find that here if you want to mess with VR content :)
SPIRV-VM
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How much would you benefit if you were to able to step through your shaders
It uses https://github.com/dfranx/SPIRV-VM for stepping through but that could use some bugfixing and further development.
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Debugging geometry shaders in SHADERed
The debugger uses a SPIR-V VM I made ( dfranx/SPIRV-VM: Virtual machine for executing SPIR-V (github.com) ). It basically runs shaders on CPU.
What are some alternatives?
tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
SHADERed - Lightweight, cross-platform & full-featured shader IDE
VulkanDemo - A cross-platform spike using Vulkan to render a complex, lit and shadowed environment.
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
indi-3rdparty - INDI 3rd Party drivers repository
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
reshade - A generic post-processing injector for games and video software.
Wisdom-Shaders - A Minecraft shaderspack. Offers high performance with high quality at the same time.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.