Top 13 inverse kinematic Open-Source Projects
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InfluxDB
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rbdl
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kine
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ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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closed-chain-ik-js
A generalized inverse kinematics solver that supports closed chains for parallel kinematics systems, dynamic reconfiguration, and arbitrary joint configuration based on damped least squares error minimization techniques
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Minie
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license) (by stephengold)
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Fabrik2DArduino
A fast forward- and inverse kinematics solver for Arduino based on the FABRIK algorithm. The solver supports up to 4 DOF.
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rbdl-orb
RBDL - Rigid Body Dynamics Library - ORB Version - The two main differences to the original rbdl is that this version has error handling and uses polymorphism for constraints
For those interested, this appears to be a really high quality library that provides a 3D PGA C++ API:
https://github.com/jeremyong/klein
I've always wanted to find an excuse to rebuild some projects at work around this.
Project mention: Need help finding a physics engine to use to run a simulation | /r/AskPhysics | 2023-06-06Take a look at the Rigid Body Dynamics Library there's a double pendulum example.
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
Replaced native bullet with Minie (GitHub - stephengold/Minie: Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license))
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Index
What are some of the best open-source inverse kinematic projects? This list will help you:
Project | Stars | |
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1 | rex-gym | 957 |
2 | Klein | 735 |
3 | hexapod | 556 |
4 | rbdl | 506 |
5 | ossos | 358 |
6 | dkt | 256 |
7 | ActiveRagdoll | 168 |
8 | closed-chain-ik-js | 162 |
9 | pink | 143 |
10 | Minie | 119 |
11 | Fabrik2DArduino | 93 |
12 | rbdl-orb | 92 |
13 | snapTool | 4 |
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