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Win32metadata Alternatives
Similar projects and alternatives to win32metadata
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zig
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ProjectReunion
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EA Standard Template Library
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Theseus
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SaaSHub
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win32metadata discussion
win32metadata reviews and mentions
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Visual Studio Code is designed to fracture
Its close in spirit to DRM. They want to ensure that if you are using their projects, it must be under their terms.
Many of their VS Code extensions[0] have license terms which /prohibit/ them from being used in editors that are not Microsoft's VS Code editor, and Microsoft can issue cease-and-desist for violation of this or use of their extension marketplace in alternative editors.
Microsoft has a pattern they follow where they publish repositories on GitHub to proclaim they are open source, while actually distributing proprietary binary blobs in them that are fundamental core parts of functionality to the codebase[2][3][4]
[0] https://github.com/microsoft/vscode-cpptools/issues/6388#iss...
[1] https://github.com/microsoft/vscode-cpptools/issues/5784
[2] https://github.com/microsoft/win32metadata/issues/766
[3] https://devlog.hexops.com/2024/building-the-directx-shader-c...
[4] https://github.com/microsoft/Azure-Kinect-Sensor-SDK/issues/...
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LuaRT: Lua programming environment for console, desktop applications for Windows
I'm always looking for alternatives to AutoHotkey and small C WINAPI programs I've written. Rust doesn't quite cut it, even with Microsoft's windows-rs library using the WinAPI functions is worse than it was with plain C. This is because you have to hunt the right libraries and features to import, it's surprisingly time-consuming.
Excited to look how LuaRT exposes WinAPI, my ideal would be one global namespace where you can easily auto-import all the normal functions. Microsoft has made it somewhat easy for library authors to generate the externs with their relatively new Win32metadata package: https://github.com/microsoft/win32metadata
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Hey Rustaceans! Got a question? Ask here (18/2023)!
As /u/huellenoperator notes, that this needs a pointer to a mutable string comes straight from microsoft through win32metadata. Maybe it's a mistake on Microsoft's side, but if it's not you're taking big risks.
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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winreader: read memory from other programs
for win32metadata's kernel api tracking issue, https://github.com/microsoft/win32metadata/issues/401
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Best windows stubs
Any examples? Since the API bindings in windows-sys are generated from the metadata generated from official Windows SDK headers I'd not expect to see this kind of difference.
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can we be free of c?
You might also look at this project: https://github.com/microsoft/win32metadata
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Is it time to retire C and C++ for Rust in new programs?
There is still the occasional incredibly subtle link time fuckery in Rust.
https://github.com/microsoft/win32metadata/issues/1274
"Minor" semver updates to crates breaking things via e.g. unexpected MSRV bumps is pretty common too, with some resulting bitrot. That said, I agree with you that things in Rust are at least better. Imperfect, but better.
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Are there any Windows-centric perks of using C# that other non-Microsoft languages simply can't offer (or at least don't out of the box)?
Win32 is available as metadata to enable adoption in as many languages as possible. Are there some things missing? Yes. The Microsoft team acknowledges that and encourages asking for the things you need so they can add them to the metadata.
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Using Windows API in Julia?
It might be interesting to have bindings generated for the entirety of Win32 API through https://github.com/microsoft/win32metadata
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www.saashub.com | 24 Apr 2025
Stats
microsoft/win32metadata is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of win32metadata is C++.