win32metadata VS EA Standard Template Library

Compare win32metadata vs EA Standard Template Library and see what are their differences.

win32metadata

Tooling to generate metadata for Win32 APIs in the Windows SDK. (by microsoft)

EA Standard Template Library

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. (by electronicarts)
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win32metadata EA Standard Template Library
27 40
1,280 7,663
1.3% 0.8%
0.0 2.9
13 days ago 20 days ago
C++ C++
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

win32metadata

Posts with mentions or reviews of win32metadata. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.
  • Hey Rustaceans! Got a question? Ask here (18/2023)!
    5 projects | /r/rust | 2 May 2023
    As /u/huellenoperator notes, that this needs a pointer to a mutable string comes straight from microsoft through win32metadata. Maybe it's a mistake on Microsoft's side, but if it's not you're taking big risks.
  • Kernel Headers for Windows could soon make it into windows-rs
    5 projects | /r/rust | 22 Feb 2023
    Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
  • winreader: read memory from other programs
    3 projects | /r/rust | 2 Feb 2023
    for win32metadata's kernel api tracking issue, https://github.com/microsoft/win32metadata/issues/401
  • Best windows stubs
    2 projects | /r/rust | 27 Jan 2023
    Any examples? Since the API bindings in windows-sys are generated from the metadata generated from official Windows SDK headers I'd not expect to see this kind of difference.
  • can we be free of c?
    1 project | /r/ProgrammingLanguages | 18 Nov 2022
    You might also look at this project: https://github.com/microsoft/win32metadata
  • Is it time to retire C and C++ for Rust in new programs?
    2 projects | news.ycombinator.com | 28 Sep 2022
    There is still the occasional incredibly subtle link time fuckery in Rust.

    https://github.com/microsoft/win32metadata/issues/1274

    "Minor" semver updates to crates breaking things via e.g. unexpected MSRV bumps is pretty common too, with some resulting bitrot. That said, I agree with you that things in Rust are at least better. Imperfect, but better.

  • Are there any Windows-centric perks of using C# that other non-Microsoft languages simply can't offer (or at least don't out of the box)?
    1 project | /r/AskProgramming | 7 Aug 2022
    Win32 is available as metadata to enable adoption in as many languages as possible. Are there some things missing? Yes. The Microsoft team acknowledges that and encourages asking for the things you need so they can add them to the metadata.
  • Using Windows API in Julia?
    3 projects | /r/Julia | 1 Feb 2022
    It might be interesting to have bindings generated for the entirety of Win32 API through https://github.com/microsoft/win32metadata
  • Would std code for Windows ever use the windows crate by Microsoft?
    6 projects | /r/rust | 22 Dec 2021
  • The Atrocities of COM win32 headers
    9 projects | news.ycombinator.com | 18 Dec 2021
    Hi JB! Funny to cross paths with you in this context. I don't know if you remember me but I was a rookie programmer who got the pleasure of joining the VideoLan Conference in Dublin back in 2014, and then Paris the next year, and you were very kind to me.

    The GitHub issue title here is unfortunately misleading. I have renamed it to "ideas to improve windows header files and libc". Also, I hope it is clear that I rebutted the points made by the OP, because I completely agree with your summary that the mingw-w64 people are skilled, nice and very clever and think about all use cases.

    If any drive-by HN readers work at Microsoft, please help us with this issue: https://github.com/microsoft/win32metadata/issues/766

EA Standard Template Library

Posts with mentions or reviews of EA Standard Template Library. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-27.
  • Sane C++ Libraries
    7 projects | news.ycombinator.com | 27 Jan 2024
    > you can still use it with smart pointers provided by any other library

    Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?

    Certainly, not everyone needs it.

    ...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.

    Was that no the point from the beginning?

    unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.

    This does seem like a very opinionated decision with reasonably unclear justification.

    [1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...

  • EA Standard Template Library Design
    1 project | news.ycombinator.com | 5 Aug 2023
  • The joys of writing my own standard library
    3 projects | /r/ProgrammerHumor | 30 Apr 2023
    Can I introduce you to EASTL
  • Are there any books or tutorials that teach C-Styled C++?
    1 project | /r/cpp_questions | 26 Feb 2023
    For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
  • I want to start computer graphics programming
    2 projects | /r/GraphicsProgramming | 11 Feb 2023
    C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
  • January 2023 Rust Jobs Report
    1 project | /r/rust | 9 Feb 2023
    In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
  • A container with set interface based on std::vector
    3 projects | /r/cpp | 22 Dec 2022
    In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
  • Worth it making an own standard library?
    1 project | /r/cpp_questions | 5 Nov 2022
    finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
  • What are the hallmarks of well written and high quality C++ code?
    4 projects | /r/cpp | 20 Oct 2022
    check it out: https://github.com/electronicarts/EASTL
  • Where to read about std library implementation?
    3 projects | /r/cpp | 16 Aug 2022
    I just took a look at their atomic.h and wow, "well-documented" is an understatement !

What are some alternatives?

When comparing win32metadata and EA Standard Template Library you can also consider the following projects:

rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.

STL - MSVC's implementation of the C++ Standard Library.

JNA - Java Native Access

etl - Embedded Template Library

go - The Go programming language

uSTL - A size-optimized STL implementation.

winapi - Windows API declarations without <windows.h>, for internal Boost use.

xtensor - C++ tensors with broadcasting and lazy computing

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

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panama-foreign - https://openjdk.org/projects/panama