win32metadata VS STL

Compare win32metadata vs STL and see what are their differences.

win32metadata

Tooling to generate metadata for Win32 APIs in the Windows SDK. (by microsoft)

STL

MSVC's implementation of the C++ Standard Library. (by microsoft)
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win32metadata STL
27 154
1,280 9,698
1.3% 1.3%
0.0 9.6
13 days ago 5 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

win32metadata

Posts with mentions or reviews of win32metadata. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.
  • Hey Rustaceans! Got a question? Ask here (18/2023)!
    5 projects | /r/rust | 2 May 2023
    As /u/huellenoperator notes, that this needs a pointer to a mutable string comes straight from microsoft through win32metadata. Maybe it's a mistake on Microsoft's side, but if it's not you're taking big risks.
  • Kernel Headers for Windows could soon make it into windows-rs
    5 projects | /r/rust | 22 Feb 2023
    Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
  • winreader: read memory from other programs
    3 projects | /r/rust | 2 Feb 2023
    for win32metadata's kernel api tracking issue, https://github.com/microsoft/win32metadata/issues/401
  • Best windows stubs
    2 projects | /r/rust | 27 Jan 2023
    Any examples? Since the API bindings in windows-sys are generated from the metadata generated from official Windows SDK headers I'd not expect to see this kind of difference.
  • can we be free of c?
    1 project | /r/ProgrammingLanguages | 18 Nov 2022
    You might also look at this project: https://github.com/microsoft/win32metadata
  • Is it time to retire C and C++ for Rust in new programs?
    2 projects | news.ycombinator.com | 28 Sep 2022
    There is still the occasional incredibly subtle link time fuckery in Rust.

    https://github.com/microsoft/win32metadata/issues/1274

    "Minor" semver updates to crates breaking things via e.g. unexpected MSRV bumps is pretty common too, with some resulting bitrot. That said, I agree with you that things in Rust are at least better. Imperfect, but better.

  • Are there any Windows-centric perks of using C# that other non-Microsoft languages simply can't offer (or at least don't out of the box)?
    1 project | /r/AskProgramming | 7 Aug 2022
    Win32 is available as metadata to enable adoption in as many languages as possible. Are there some things missing? Yes. The Microsoft team acknowledges that and encourages asking for the things you need so they can add them to the metadata.
  • Using Windows API in Julia?
    3 projects | /r/Julia | 1 Feb 2022
    It might be interesting to have bindings generated for the entirety of Win32 API through https://github.com/microsoft/win32metadata
  • Would std code for Windows ever use the windows crate by Microsoft?
    6 projects | /r/rust | 22 Dec 2021
  • The Atrocities of COM win32 headers
    9 projects | news.ycombinator.com | 18 Dec 2021
    Hi JB! Funny to cross paths with you in this context. I don't know if you remember me but I was a rookie programmer who got the pleasure of joining the VideoLan Conference in Dublin back in 2014, and then Paris the next year, and you were very kind to me.

    The GitHub issue title here is unfortunately misleading. I have renamed it to "ideas to improve windows header files and libc". Also, I hope it is clear that I rebutted the points made by the OP, because I completely agree with your summary that the mingw-w64 people are skilled, nice and very clever and think about all use cases.

    If any drive-by HN readers work at Microsoft, please help us with this issue: https://github.com/microsoft/win32metadata/issues/766

STL

Posts with mentions or reviews of STL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.
  • Show HN: Logfmtxx – Header only C++23 structured logging library using logfmt
    3 projects | news.ycombinator.com | 3 Apr 2024
    Again, they are barely functional.

    MSVC chokes on many standard-defined constructs: https://github.com/microsoft/STL/issues/1694

    clang does not claim to be "mostly usable" at all - most papers are not implemented: https://clang.llvm.org/cxx_status.html#cxx20

    And gcc will only start ot be usable with CMake when version 14 is released - that has not happened yet.

    And, as I mentioned before, IDE support is either buggy (Visual Studio) or non-existing (any other IDE/OS). So you're off to writing in a text editor and hoping your compiler works to a somewhat usable degree. Yes, at some point people should start using modules, I agree, but to advise library maintainers to ship modularized code... the tooling just isn't there yet.

    I mean, the GitHub issue is Microsoft trying to ship their standard library modularized, they employ some of the most capable folks on the planet and pay them big money to get that done, while metaphorically sitting next to the Microsoft compiler devs, and they barely, barely get it done (with bugs, as they themselves mention). This is too much for most other library maintainers.

  • Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
    7 projects | news.ycombinator.com | 31 Mar 2024
    Notice that there are in practice three distinct implementations of the C++ standard library. They're all awful to read though, here's Microsoft's std::vector https://github.com/microsoft/STL/blob/main/stl/inc/vector

    However you're being slightly unfair because Rust's Vec is just defined (opaquely) as a RawVec plus a length value, so let's link RawVec, https://doc.rust-lang.org/src/alloc/raw_vec.rs.html -- RawVec is the part responsible for the messy problem of how to actually implement the growable array type.

    Still, the existence of three C++ libraries with slightly different (or sometimes hugely different) quality of implementation means good C++ code can't depend on much beyond what the ISO document promises, and yet it must guard against the nonsense inflicted by all three and by lacks of the larger language. In particular everything must use the reserved prefix so that it's not smashed inadvertently by a macro, and lots of weird C++ idioms that preserve performance by sacrificing clarity of implementation are needed, even where you'd ordinarily sacrifice to get the development throughput win of everybody know what's going on. For example you'll see a lot of "pair" types bought into existence which are there to squirrel away a ZST that in C++ can't exist, using the Empty Base Optimisation. In Rust the language has ZSTs so they can just write what they meant.

  • C++ Specification vs Implementation
    3 projects | /r/cpp_questions | 19 Nov 2023
  • C++23: Removing garbage collection support
    3 projects | news.ycombinator.com | 1 Nov 2023
    Here is Microsoft's implementation of map in the standard library. I think of myself as a competent programmer / computer scientist. I couldn't write this: https://github.com/microsoft/STL/blob/f392449fb72d1a387ac502...
  • std::condition_variable wait for (very) long time
    1 project | /r/cpp | 4 Jul 2023
    Be careful on Windows, the MSVC STL implementation uses the system time, so it can be badly impacted by clock adjustments: https://github.com/microsoft/STL/issues/718
  • Compiler explorer: can you use C++23 std lib modules with MSVC already?
    1 project | /r/cpp | 1 Jul 2023
    Can you provide a link? If it affects import std;, I'd like to add it to my tracking issue.
  • Learn to write production quality STL like classes
    4 projects | /r/cpp_questions | 28 Jun 2023
  • MSVC C++23 Update
    3 projects | /r/cpp | 3 Jun 2023
    Do you have a list of the bugs you've filed and their current status, like the one I have for the STL? I saw you mentioned 3 bugs 7 months ago, 2 of which were fixed in 17.6 and the third of which was a duplicate of an active bug ("deducing this" is known to not yet work with modules, which is why we don't define the feature-test macro to claim full support).
  • C++/CLI wrap of a C++ class that includes <future> in public header
    1 project | /r/dotnet | 3 May 2023
  • Has Boost lost its charm?
    3 projects | /r/cpp | 27 Apr 2023
    Yep. And look at our implementation's name: https://github.com/microsoft/STL

What are some alternatives?

When comparing win32metadata and STL you can also consider the following projects:

rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

JNA - Java Native Access

asio - Boost.org asio module

go - The Go programming language

robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20

winapi - Windows API declarations without <windows.h>, for internal Boost use.

tracy - Frame profiler

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

gcc

panama-foreign - https://openjdk.org/projects/panama

llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.