The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
EA Standard Template Library Alternatives
Similar projects and alternatives to EA Standard Template Library
-
rust
Empowering everyone to build reliable and efficient software.
-
Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
-
-
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
-
-
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
-
-
win32metadata
Tooling to generate metadata for Win32 APIs in the Windows SDK.
-
cppwin32
Discontinued A modern C++ projection for the Win32 SDK
-
-
BDE
Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.
-
nativejson-benchmark
C/C++ JSON parser/generator benchmark
-
-
linkedin-skill-assessments-quizzes
Full reference of LinkedIn answers 2023 for skill assessments (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test LinkedIn test questions and answers
-
PSRayTracing
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
-
-
libcxx
Discontinued libc++; cloned from http://llvm.org/git/libcxx.git (by google)
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
EA Standard Template Library reviews and mentions
-
Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- EA Standard Template Library Design
-
The joys of writing my own standard library
Can I introduce you to EASTL
-
Are there any books or tutorials that teach C-Styled C++?
For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
-
I want to start computer graphics programming
C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
-
January 2023 Rust Jobs Report
In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
-
A container with set interface based on std::vector
In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
-
Worth it making an own standard library?
finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
-
What are the hallmarks of well written and high quality C++ code?
check it out: https://github.com/electronicarts/EASTL
-
Where to read about std library implementation?
I just took a look at their atomic.h and wow, "well-documented" is an understatement !
-
A note from our sponsor - WorkOS
workos.com | 18 Apr 2024
Stats
electronicarts/EASTL is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of EA Standard Template Library is C++.
Popular Comparisons
- EA Standard Template Library VS STL
- EA Standard Template Library VS etl
- EA Standard Template Library VS uSTL
- EA Standard Template Library VS linkedin-skill-assessments-quizzes
- EA Standard Template Library VS xtensor
- EA Standard Template Library VS winapi
- EA Standard Template Library VS BDE
- EA Standard Template Library VS dyno
- EA Standard Template Library VS opentrack
- EA Standard Template Library VS simdjson