sts_lightspeed

By gamerpuppy

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better sts_lightspeed alternative or higher similarity.

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sts_lightspeed reviews and mentions

Posts with mentions or reviews of sts_lightspeed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2026-08-13.
  • Part 1: The First Fork in the Road
    2 projects | dev.to | 13 Aug 2026
    Use a synthetic environment, such as sts_lightspeed or decapitate-the-spire, and add the missing functionality (in the former case, The Silent character I wanted to focus on).
  • Part 0: "Who are you?" and "Why are you doing this?"
    4 projects | dev.to | 8 Aug 2026
    Looking on GitHub, I found ForgottenArbiter's spirecomm which included a POC simple AI with some heuristics, xaved88's bottled_ai that was a set of canned strategies claiming 20-52% winrate (depending on the character) at A20 (the highest level of difficulty) and two dedicated attempts to allow agents self-play: MANGO1234's AlphaStS, an AlphaZero-inspired implementation focusing on combat only and gamerpuppy's sts_lightspeed, a full reimplementation of the game engine in C++, unfortunately focused on the Ironclad character.
  • Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
    2 projects | /r/slaythespire | 24 Sep 2023
    My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
  • Has anyone successfully compiled sts_lightspeed?
    1 project | /r/slaythespire | 26 Jan 2023
    If you haven't seen it, then essentially there is a command line version of sts here. I was going to see if it was at all possible for me to create a deep learning project on it for my senior year at uni, but I have been completely unable to compile the code. Has anyone tried it and had any luck?
  • speed games with leaked source code for study purposes
    8 projects | /r/speedrun | 4 Sep 2022
    and AI* a finished AI (that uses information that the player doesn't normally have).
  • The first proof of an unwinnable Slay the Spire seed
    2 projects | /r/slaythespire | 28 Feb 2022
    There's a ultra-light-weight implementation of Slay the Spire by gamerpuppy. Some kind of ML is the ultimate goal. It's outside my wheelhouse, but I'm really interested in the concept!
  • Toward a creative, fair, StS-playing AI
    4 projects | /r/slaythespire | 27 Sep 2021
    https://github.com/gamerpuppy/sts_lightspeed I wrote a complete simulator with implementations for Ironclad in c++. It has python bindings for a few things right now and mcts similar to pasha’s. You might like the data analysis channel on the discord.
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Stats

Basic sts_lightspeed repo stats
7
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7.3
about 2 years ago

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AppSignal knows why the f*#k it crashed.
Stop vibe-debugging. Every exception, every backtrace, grouped so you see patterns, not noise.
www.appsignal.com