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Sts_lightspeed Alternatives
Similar projects and alternatives to sts_lightspeed
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CommunicationMod
Slay the Spire mod that provides a protocol for allowing another process to control the game
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InfluxDB
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Serious-Engine
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WorkOS
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LudicrousSpeed
A Slay the Spire mod that allows a calling library to execute commands and optionally execute commands very quickly for use in AI projects
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gta-v-scripts
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sts_lightspeed reviews and mentions
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Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
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Has anyone successfully compiled sts_lightspeed?
If you haven't seen it, then essentially there is a command line version of sts here. I was going to see if it was at all possible for me to create a deep learning project on it for my senior year at uni, but I have been completely unable to compile the code. Has anyone tried it and had any luck?
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speed games with leaked source code for study purposes
and AI* a finished AI (that uses information that the player doesn't normally have).
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The first proof of an unwinnable Slay the Spire seed
There's a ultra-light-weight implementation of Slay the Spire by gamerpuppy. Some kind of ML is the ultimate goal. It's outside my wheelhouse, but I'm really interested in the concept!
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Toward a creative, fair, StS-playing AI
https://github.com/gamerpuppy/sts_lightspeed I wrote a complete simulator with implementations for Ironclad in c++. It has python bindings for a few things right now and mcts similar to pasha’s. You might like the data analysis channel on the discord.
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A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
Stats
gamerpuppy/sts_lightspeed is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of sts_lightspeed is C++.
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