SaaSHub helps you find the best software and product alternatives Learn more →
Sts_lightspeed Alternatives
Similar projects and alternatives to sts_lightspeed
-
-
AppSignal
AppSignal knows why the f*#k it crashed. Stop vibe-debugging. Every exception, every backtrace, grouped so you see patterns, not noise.
-
CommunicationMod
Slay the Spire mod that provides a protocol for allowing another process to control the game
-
-
Serious-Engine
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
-
-
-
Kargo
Stop Scripting Promotions. Start Shipping with Kargo. Kargo automates promotion across dev, staging, and prod with approval gates and verification. Open source, built by the team behind Argo CD. Download now.
-
-
LudicrousSpeed
A Slay the Spire mod that allows a calling library to execute commands and optionally execute commands very quickly for use in AI projects
-
-
gta-v-scripts
Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
sts_lightspeed discussion
sts_lightspeed reviews and mentions
-
Part 1: The First Fork in the Road
Use a synthetic environment, such as sts_lightspeed or decapitate-the-spire, and add the missing functionality (in the former case, The Silent character I wanted to focus on).
-
Part 0: "Who are you?" and "Why are you doing this?"
Looking on GitHub, I found ForgottenArbiter's spirecomm which included a POC simple AI with some heuristics, xaved88's bottled_ai that was a set of canned strategies claiming 20-52% winrate (depending on the character) at A20 (the highest level of difficulty) and two dedicated attempts to allow agents self-play: MANGO1234's AlphaStS, an AlphaZero-inspired implementation focusing on combat only and gamerpuppy's sts_lightspeed, a full reimplementation of the game engine in C++, unfortunately focused on the Ironclad character.
-
Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
-
Has anyone successfully compiled sts_lightspeed?
If you haven't seen it, then essentially there is a command line version of sts here. I was going to see if it was at all possible for me to create a deep learning project on it for my senior year at uni, but I have been completely unable to compile the code. Has anyone tried it and had any luck?
-
speed games with leaked source code for study purposes
and AI* a finished AI (that uses information that the player doesn't normally have).
-
The first proof of an unwinnable Slay the Spire seed
There's a ultra-light-weight implementation of Slay the Spire by gamerpuppy. Some kind of ML is the ultimate goal. It's outside my wheelhouse, but I'm really interested in the concept!
-
Toward a creative, fair, StS-playing AI
https://github.com/gamerpuppy/sts_lightspeed I wrote a complete simulator with implementations for Ironclad in c++. It has python bindings for a few things right now and mcts similar to pasha’s. You might like the data analysis channel on the discord.
-
A note from our sponsor - SaaSHub
www.saashub.com | 7 Sep 2026
Stats
gamerpuppy/sts_lightspeed is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of sts_lightspeed is C++.
Popular Comparisons
- sts_lightspeed VS CommunicationMod
- sts_lightspeed VS sts_seed_search
- sts_lightspeed VS Serious-Engine
- sts_lightspeed VS sm64
- sts_lightspeed VS cuda-the-spire
- sts_lightspeed VS s2disasm
- sts_lightspeed VS GTA-Research
- sts_lightspeed VS LudicrousSpeed
- sts_lightspeed VS decapitate-the-spire
- sts_lightspeed VS gta-v-scripts