sts_lightspeed
scumthespire
sts_lightspeed | scumthespire | |
---|---|---|
5 | 2 | |
39 | 34 | |
- | - | |
0.0 | 0.9 | |
over 1 year ago | about 1 year ago | |
C++ | Java | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sts_lightspeed
-
Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
-
Has anyone successfully compiled sts_lightspeed?
If you haven't seen it, then essentially there is a command line version of sts here. I was going to see if it was at all possible for me to create a deep learning project on it for my senior year at uni, but I have been completely unable to compile the code. Has anyone tried it and had any luck?
-
speed games with leaked source code for study purposes
and AI* a finished AI (that uses information that the player doesn't normally have).
-
The first proof of an unwinnable Slay the Spire seed
There's a ultra-light-weight implementation of Slay the Spire by gamerpuppy. Some kind of ML is the ultimate goal. It's outside my wheelhouse, but I'm really interested in the concept!
-
Toward a creative, fair, StS-playing AI
https://github.com/gamerpuppy/sts_lightspeed I wrote a complete simulator with implementations for Ironclad in c++. It has python bindings for a few things right now and mcts similar to pasha’s. You might like the data analysis channel on the discord.
scumthespire
- The first proof of an unwinnable Slay the Spire seed
-
Has anyone successfully built the ScumTheSpire Battle AI mod?
Here is the link to mod repository: https://github.com/boardengineer/scumthespire
What are some alternatives?
decapitate-the-spire - A headless clone of Mega Crit's Slay the Spire
CommunicationMod - Slay the Spire mod that provides a protocol for allowing another process to control the game
Serious-Engine - An open source version of a game engine developed by Croteam for the classic Serious Sam games.
s2disasm - Sonic 2 Disassembly
sts_seed_search
GTA-Research - Research and writeups of the GTA V scripts.
cuda-the-spire - Using CUDA to sieve Slay the Spire seeds for interesting properties.
LudicrousSpeed - A Slay the Spire mod that allows a calling library to execute commands and optionally execute commands very quickly for use in AI projects
gta-v-scripts - Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757