sts_lightspeed
By gamerpuppy
sts_seed_search
By gamerpuppy
sts_lightspeed | sts_seed_search | |
---|---|---|
5 | 5 | |
39 | 6 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sts_lightspeed
Posts with mentions or reviews of sts_lightspeed.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-24.
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Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
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Has anyone successfully compiled sts_lightspeed?
If you haven't seen it, then essentially there is a command line version of sts here. I was going to see if it was at all possible for me to create a deep learning project on it for my senior year at uni, but I have been completely unable to compile the code. Has anyone tried it and had any luck?
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speed games with leaked source code for study purposes
and AI* a finished AI (that uses information that the player doesn't normally have).
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The first proof of an unwinnable Slay the Spire seed
There's a ultra-light-weight implementation of Slay the Spire by gamerpuppy. Some kind of ML is the ultimate goal. It's outside my wheelhouse, but I'm really interested in the concept!
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Toward a creative, fair, StS-playing AI
https://github.com/gamerpuppy/sts_lightspeed I wrote a complete simulator with implementations for Ironclad in c++. It has python bindings for a few things right now and mcts similar to pasha’s. You might like the data analysis channel on the discord.
sts_seed_search
Posts with mentions or reviews of sts_seed_search.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
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[Seeded WR] Silent any% in 1:26:38
I checked the maps for paths that avoid all unnecessary combats so that each map only encounters a combat at the start and bosses. Empirically, this occurs 1 in 833 runs on non-Ascension mode and 1 in 1100 in Ascension mode per map, so roughly 1 in a half billion seeds meets this constraint. I used the C++ StS seed search for this filter. For later searches, I'd like to port the map node assignment code to CUDA for better filtering, but it's hard to debug :'(
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The Filter the Spire mod just released a big update! You can now find some very silly vanilla seeds
Gamerpuppy's project is MUCH MUCH faster than this but isn't built into the game, so check that out if you're interested in finding seeds in a different but faster way. ForgottenArbiter's project will find more specific paths to find a seed that you want and it will tell you the path you should take for your chosen criteria and you can be much more specific with your filters.
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speed games with leaked source code for study purposes
seed searching: a C++ codebase which has basically everything in the game implemented
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Sniping the Ascension 20 Heart with Neow's Lament
How? (1) labbing out how bypass combats without spending stacks of Neow's Lament, (2) programming a specialized seed search based off of GamerPuppy's code, (3) routing and manipulating the RNG, (4) executing the route.
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Pandora's wants me to evolve
Not exactly a tool yet, but some code I wrote here https://github.com/gamerpuppy/sts_seed_search
What are some alternatives?
When comparing sts_lightspeed and sts_seed_search you can also consider the following projects:
decapitate-the-spire - A headless clone of Mega Crit's Slay the Spire
cuda-the-spire - Using CUDA to sieve Slay the Spire seeds for interesting properties.
CommunicationMod - Slay the Spire mod that provides a protocol for allowing another process to control the game
s2disasm - Sonic 2 Disassembly
Serious-Engine - An open source version of a game engine developed by Croteam for the classic Serious Sam games.
gta-v-scripts - Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757
GTA-Research - Research and writeups of the GTA V scripts.
SeedSearch - A mod that searches through Slay the Spire seeds.
sts_lightspeed vs decapitate-the-spire
sts_seed_search vs cuda-the-spire
sts_lightspeed vs CommunicationMod
sts_seed_search vs s2disasm
sts_lightspeed vs Serious-Engine
sts_seed_search vs gta-v-scripts
sts_lightspeed vs s2disasm
sts_seed_search vs Serious-Engine
sts_lightspeed vs GTA-Research
sts_seed_search vs SeedSearch
sts_lightspeed vs cuda-the-spire
sts_seed_search vs GTA-Research