cuda-the-spire

Using CUDA to sieve Slay the Spire seeds for interesting properties. (by OohBleh)

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cuda-the-spire reviews and mentions

Posts with mentions or reviews of cuda-the-spire. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-01.
  • [Seeded WR] Silent any% in 1:26:38
    3 projects | /r/slaythespire | 1 Jan 2023
    I found this seed primarily using StS CUDA code to sieve for seeds that get Neow's Lament on floor 1 and can buy Juzu Bracelet at the first shop because of the Sssserpent event while also avoiding event node combats. I accounted for unlock manipulation (changing the size of the common relic pool), along with details of the Java random number generator's shuffle method to increase the throughput of seeds.
  • speed games with leaked source code for study purposes
    8 projects | /r/speedrun | 4 Sep 2022
    GPU-accelerated seed searching for high-performance searches such as the first mathematically proven unwinnable seed, and
  • Slay the Spire Act1% WR
    1 project | /r/speedrun | 10 Aug 2022
    Depending on the player's path, the probability of hitting a shop or treasure is usually between 2% and 8%, and in this one, we get lucky 8 times in a row! We found this seed by running a GPU-accelerated search. The run also minimizes the number of rest sites visited, because they have a fixed-time animation that cannot be avoided. It is theoretically possible to get one more shop/treasure room instead of the 1st rest site, with enough luck. Perhaps some other day!
  • Forced death to Jaw Worm on Floor 1 is possible with extremely unlucky draw order on Silent.
    1 project | /r/slaythespire | 2 Jul 2022
    I agree that Neow options on floor 0 also make it extremely difficult to find an unwinnable seed with this criterion. If I dug deeper into the Jaw Worm AI, I could probably put together a GPU-accelerated sieve for candidate seeds in the CUDA code I've been playing with.
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over 1 year ago

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