cuda-the-spire
Using CUDA to sieve Slay the Spire seeds for interesting properties. (by OohBleh)
sts_seed_search
By gamerpuppy
cuda-the-spire | sts_seed_search | |
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4 | 5 | |
9 | 6 | |
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0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Cuda | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cuda-the-spire
Posts with mentions or reviews of cuda-the-spire.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
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[Seeded WR] Silent any% in 1:26:38
I found this seed primarily using StS CUDA code to sieve for seeds that get Neow's Lament on floor 1 and can buy Juzu Bracelet at the first shop because of the Sssserpent event while also avoiding event node combats. I accounted for unlock manipulation (changing the size of the common relic pool), along with details of the Java random number generator's shuffle method to increase the throughput of seeds.
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speed games with leaked source code for study purposes
GPU-accelerated seed searching for high-performance searches such as the first mathematically proven unwinnable seed, and
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Slay the Spire Act1% WR
Depending on the player's path, the probability of hitting a shop or treasure is usually between 2% and 8%, and in this one, we get lucky 8 times in a row! We found this seed by running a GPU-accelerated search. The run also minimizes the number of rest sites visited, because they have a fixed-time animation that cannot be avoided. It is theoretically possible to get one more shop/treasure room instead of the 1st rest site, with enough luck. Perhaps some other day!
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Forced death to Jaw Worm on Floor 1 is possible with extremely unlucky draw order on Silent.
I agree that Neow options on floor 0 also make it extremely difficult to find an unwinnable seed with this criterion. If I dug deeper into the Jaw Worm AI, I could probably put together a GPU-accelerated sieve for candidate seeds in the CUDA code I've been playing with.
sts_seed_search
Posts with mentions or reviews of sts_seed_search.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
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[Seeded WR] Silent any% in 1:26:38
I checked the maps for paths that avoid all unnecessary combats so that each map only encounters a combat at the start and bosses. Empirically, this occurs 1 in 833 runs on non-Ascension mode and 1 in 1100 in Ascension mode per map, so roughly 1 in a half billion seeds meets this constraint. I used the C++ StS seed search for this filter. For later searches, I'd like to port the map node assignment code to CUDA for better filtering, but it's hard to debug :'(
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The Filter the Spire mod just released a big update! You can now find some very silly vanilla seeds
Gamerpuppy's project is MUCH MUCH faster than this but isn't built into the game, so check that out if you're interested in finding seeds in a different but faster way. ForgottenArbiter's project will find more specific paths to find a seed that you want and it will tell you the path you should take for your chosen criteria and you can be much more specific with your filters.
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speed games with leaked source code for study purposes
seed searching: a C++ codebase which has basically everything in the game implemented
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Sniping the Ascension 20 Heart with Neow's Lament
How? (1) labbing out how bypass combats without spending stacks of Neow's Lament, (2) programming a specialized seed search based off of GamerPuppy's code, (3) routing and manipulating the RNG, (4) executing the route.
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Pandora's wants me to evolve
Not exactly a tool yet, but some code I wrote here https://github.com/gamerpuppy/sts_seed_search
What are some alternatives?
When comparing cuda-the-spire and sts_seed_search you can also consider the following projects:
Serious-Engine - An open source version of a game engine developed by Croteam for the classic Serious Sam games.
s2disasm - Sonic 2 Disassembly
sts_lightspeed
GTA-Research - Research and writeups of the GTA V scripts.
gta-v-scripts - Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757
SeedSearch - A mod that searches through Slay the Spire seeds.
cuda-the-spire vs Serious-Engine
sts_seed_search vs s2disasm
cuda-the-spire vs s2disasm
sts_seed_search vs sts_lightspeed
cuda-the-spire vs GTA-Research
sts_seed_search vs gta-v-scripts
cuda-the-spire vs SeedSearch
sts_seed_search vs Serious-Engine
cuda-the-spire vs gta-v-scripts
sts_seed_search vs SeedSearch
cuda-the-spire vs sts_lightspeed
sts_seed_search vs GTA-Research