cuda-the-spire
Using CUDA to sieve Slay the Spire seeds for interesting properties. (by OohBleh)
sts_lightspeed
By gamerpuppy
cuda-the-spire | sts_lightspeed | |
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4 | 5 | |
9 | 39 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Cuda | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cuda-the-spire
Posts with mentions or reviews of cuda-the-spire.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
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[Seeded WR] Silent any% in 1:26:38
I found this seed primarily using StS CUDA code to sieve for seeds that get Neow's Lament on floor 1 and can buy Juzu Bracelet at the first shop because of the Sssserpent event while also avoiding event node combats. I accounted for unlock manipulation (changing the size of the common relic pool), along with details of the Java random number generator's shuffle method to increase the throughput of seeds.
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speed games with leaked source code for study purposes
GPU-accelerated seed searching for high-performance searches such as the first mathematically proven unwinnable seed, and
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Slay the Spire Act1% WR
Depending on the player's path, the probability of hitting a shop or treasure is usually between 2% and 8%, and in this one, we get lucky 8 times in a row! We found this seed by running a GPU-accelerated search. The run also minimizes the number of rest sites visited, because they have a fixed-time animation that cannot be avoided. It is theoretically possible to get one more shop/treasure room instead of the 1st rest site, with enough luck. Perhaps some other day!
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Forced death to Jaw Worm on Floor 1 is possible with extremely unlucky draw order on Silent.
I agree that Neow options on floor 0 also make it extremely difficult to find an unwinnable seed with this criterion. If I dug deeper into the Jaw Worm AI, I could probably put together a GPU-accelerated sieve for candidate seeds in the CUDA code I've been playing with.
sts_lightspeed
Posts with mentions or reviews of sts_lightspeed.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-24.
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Slay The Spire bot with Machine Learning (Reinforcement Learning Self-Play)
My plan would be to use CommunicationMod and sts_lightspeed to run approximately one bajillion runs and train the network based on that (there's even a pull request out for combining 'em).
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Has anyone successfully compiled sts_lightspeed?
If you haven't seen it, then essentially there is a command line version of sts here. I was going to see if it was at all possible for me to create a deep learning project on it for my senior year at uni, but I have been completely unable to compile the code. Has anyone tried it and had any luck?
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speed games with leaked source code for study purposes
and AI* a finished AI (that uses information that the player doesn't normally have).
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The first proof of an unwinnable Slay the Spire seed
There's a ultra-light-weight implementation of Slay the Spire by gamerpuppy. Some kind of ML is the ultimate goal. It's outside my wheelhouse, but I'm really interested in the concept!
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Toward a creative, fair, StS-playing AI
https://github.com/gamerpuppy/sts_lightspeed I wrote a complete simulator with implementations for Ironclad in c++. It has python bindings for a few things right now and mcts similar to pasha’s. You might like the data analysis channel on the discord.
What are some alternatives?
When comparing cuda-the-spire and sts_lightspeed you can also consider the following projects:
Serious-Engine - An open source version of a game engine developed by Croteam for the classic Serious Sam games.
decapitate-the-spire - A headless clone of Mega Crit's Slay the Spire
sts_seed_search
CommunicationMod - Slay the Spire mod that provides a protocol for allowing another process to control the game
s2disasm - Sonic 2 Disassembly
GTA-Research - Research and writeups of the GTA V scripts.
SeedSearch - A mod that searches through Slay the Spire seeds.
gta-v-scripts - Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757
cuda-the-spire vs Serious-Engine
sts_lightspeed vs decapitate-the-spire
cuda-the-spire vs sts_seed_search
sts_lightspeed vs CommunicationMod
cuda-the-spire vs s2disasm
sts_lightspeed vs Serious-Engine
cuda-the-spire vs GTA-Research
sts_lightspeed vs s2disasm
cuda-the-spire vs SeedSearch
sts_lightspeed vs sts_seed_search
cuda-the-spire vs gta-v-scripts
sts_lightspeed vs GTA-Research