cuda-the-spire
sm64
cuda-the-spire | sm64 | |
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4 | 71 | |
9 | 7,336 | |
- | 0.9% | |
0.0 | 3.9 | |
over 1 year ago | 3 months ago | |
Cuda | C | |
MIT License | Creative Commons Zero v1.0 Universal |
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cuda-the-spire
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[Seeded WR] Silent any% in 1:26:38
I found this seed primarily using StS CUDA code to sieve for seeds that get Neow's Lament on floor 1 and can buy Juzu Bracelet at the first shop because of the Sssserpent event while also avoiding event node combats. I accounted for unlock manipulation (changing the size of the common relic pool), along with details of the Java random number generator's shuffle method to increase the throughput of seeds.
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speed games with leaked source code for study purposes
GPU-accelerated seed searching for high-performance searches such as the first mathematically proven unwinnable seed, and
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Slay the Spire Act1% WR
Depending on the player's path, the probability of hitting a shop or treasure is usually between 2% and 8%, and in this one, we get lucky 8 times in a row! We found this seed by running a GPU-accelerated search. The run also minimizes the number of rest sites visited, because they have a fixed-time animation that cannot be avoided. It is theoretically possible to get one more shop/treasure room instead of the 1st rest site, with enough luck. Perhaps some other day!
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Forced death to Jaw Worm on Floor 1 is possible with extremely unlucky draw order on Silent.
I agree that Neow options on floor 0 also make it extremely difficult to find an unwinnable seed with this criterion. If I dug deeper into the Jaw Worm AI, I could probably put together a GPU-accelerated sieve for candidate seeds in the CUDA code I've been playing with.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
Serious-Engine - An open source version of a game engine developed by Croteam for the classic Serious Sam games.
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
sts_seed_search
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
s2disasm - Sonic 2 Disassembly
oot - Decompilation of The Legend of Zelda: Ocarina of Time
GTA-Research - Research and writeups of the GTA V scripts.
libsm64 - Mario 64 as a library for use in external game engines
SeedSearch - A mod that searches through Slay the Spire seeds.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
gta-v-scripts - Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/