sm64
HackerSM64
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sm64 | HackerSM64 | |
---|---|---|
71 | 3 | |
7,324 | 297 | |
1.2% | 7.7% | |
3.9 | 8.5 | |
3 months ago | about 16 hours ago | |
C | C | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
HackerSM64
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Fixing the entire SM64 source code for performance improvements video by Kaze
I found one, but it's not a fork so idk: https://github.com/HackerN64/HackerSM64
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FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
He's pointed out to this repo in the past that does much of the same stuff he's implementing
What are some alternatives?
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
pokecrystal - Disassembly of Pokémon Crystal
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
libsm64 - Mario 64 as a library for use in external game engines
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
Render96ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
devilutionX - Diablo build for modern operating systems
sm64plus - A fork of sm64-port that focuses on QoL improvements and customizability.
Shipwright
sm64ex-psc - Fork of https://github.com/sm64pc/sm64ex ported to the PlayStation Classic.