sm64
re3
sm64 | re3 | |
---|---|---|
71 | 84 | |
7,324 | 3,435 | |
0.8% | - | |
3.9 | 9.8 | |
3 months ago | about 3 years ago | |
C | C++ | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
re3
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Show HN: RE3 – Reversed Engineered GTA3 Source Code
This repository is a mirror by a completely unrelated third party. The original repo was https://github.com/GTAmodding/re3.
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GTA III & GTA VC android
Do yo happen to have the instructions about the commits required to build/compile the source code? Those info seems to be lost, if someone wants to improve or apply mods is left clueless today. It's not the case to go asking Rinne obviously. Any help in merit is apreciated.
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What happened to the GTA Vice City native linux port?
It used to reside at https://github.com/GTAmodding/re3/tree/miami
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
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Zelda 64 has been fully decompiled
Also re3 and reVC (in the same repo), though it is down for now, pending the outcome of a court filing... https://github.com/GTAmodding/re3
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Systematic method to reverse engineer and rewrite DOS games
I tried to check for GTA out of curiosity, but their code was taken down by DCMA it seems: https://github.com/GTAmodding/re3
- Remember that GTA projects that got banned off GitHub? Guess what? Rockstar just announced GTA Trilogy.
- GTA 3 and Vice City fully reverse engineered
- This might be a simple port for the people that want GTA iii or GTA vc
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Shame on you Take2
What? The Switch version is just a port of the original project — which you can compile/build for Windows too.
What are some alternatives?
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
openmw-android - OpenMW for Android
oot - Decompilation of The Legend of Zelda: Ocarina of Time
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
libsm64 - Mario 64 as a library for use in external game engines
xash3d-fwgs - Xash3D FWGS engine.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/
VitaDeploy - Toolbox that makes homebrewing the PS Vita easier