sm64
sm64-port
Our great sponsors
sm64 | sm64-port | |
---|---|---|
71 | 19 | |
7,303 | 939 | |
0.6% | 1.2% | |
3.9 | 0.0 | |
2 months ago | 22 days ago | |
C | C | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64
-
Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
-
The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
-
Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
-
12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
-
Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
-
Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
-
ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
-
COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
sm64-port
-
The Linux port of Super Mario 64 runs fantastic on the Steam Deck! (GitHub sm64pc/sm64ex)
I compiled the base version (https://github.com/sm64-port/sm64-port) on WSL and copied it over. It runs fine in desktop mode, but immediately freezes in game mode.
-
Is there a Deck native version of the Super Mario 64 PC port?
Next you get the source code for the game git clone https://github.com/sm64-port/sm64-port.git
- N64 - I'm currently setting N64 up. I understand, N64 is very hard to emulate, even with a device as powerful as the Odin. QUESTION: using Mupen64Plus, how do I know the games are running full speed? PPSSPP, at least shows a percentage (indicating full speed). Mupen64plus only shows the FPS count...
-
Melee decompilation has reached 5 percent!
You would still need the original assets to build, and those wouldn't be distributed. Similar to the PC port of SM64, I imagine you would need to provide a Melee iso to build it.
-
(Fan) Ocarina of Time PC port nicknamed "Ship of Harkinian" getting a Nintendo Direct-style presentation on March 22 and releasing April 1
I assume that, just like it happens with the Super Mario 64 port, that requirement will not go away.
- Cheese gets the SM64 120 World Record
-
Ok, just compiled SM64PC what else can I do with it?
I’ve just compiled SM64 using the instructions here: https://github.com/sm64-port/sm64-port and it’s working well.
-
A fully functioning Zelda 64 PC port is ‘90% complete’
They did not, however, make any attempt to take down the port itself. Here it is on github, with instructions on how to compile it yourself.
-
If you don't normally watch Mario 64, today's episode's banter is absolutely fantasic along with great gameplay. It's a must-watch.
I believe it's this, plus a ROM you'll legally acquire elsewhere.
- Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
What are some alternatives?
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
smlinux - Super Mario Linux - Build Install Update Script for Super Mario 64 Ports - Linux macOS Android DOS Web
libsm64 - Mario 64 as a library for use in external game engines
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
sm64_3ds - 3DS fork of sm64-port
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
sm64 - A port of Super Mario 64 for the DSi