A digital museum of video game levels (by magcius) Alternatives

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Posts where has been mentioned. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-07-20.
  • Shaded Woods are literally ON Aldia's Keep garden but obviously you can't see it
    For information, the screenshot probably comes from, which is a site that allows you to load and navigate through the maps of various games including dark souls 1 & 2
  • What is the wierdest website you saw? | 2021-07-31
  • Wuhu Island VR out now for Oculus Quest Devices! Have fun! Link In comments! | 2021-07-30
    Check out this site maybe:
  • Layouts, maps or charts of existing levels
  • [2880x1800] Undead Parish, Dark Souls | 2021-07-24
    no problem. you can explore the map in your browser at this site (not my site, but I took the picture using that).
  • A digital museum of video game levels | 2021-07-23 | 2021-07-20
    wow, this is amazing. every once in a while i chip away at a project of mine to reverse engineer the playstation 2 game "007 agent under fire," because i have a lot of nostalgia for that game. maybe im just really bad at RE but i have found it to be incredibly difficult to make any progress.

    some of the game data is not compressed. i was able to extract all of that in a single afternoon with a tool i wrote from scratch in C -- trivial stuff. but that was just audio and video files and other things -- the interesting data, maps and models, is compressed.

    maybe i should have guessed which compression algorithm they are using and tried to decompress it with that. but i decided to start out by loading the games code into ghidra and finding the algorithms in there. while i have made a lot of progress, the task overwhelms me. its a sea of nonsense.

    so then i tried to load the game up in an emulator and then get the uncompressed data from the virtual ps2 memory. that worked and i am able to edit the memory in real time. with that setup i tried just poking around, changing individual bytes, hoping that i would stumble across a vertex of something i was looking at. that worked actually. so as it stands i have vertex data but i still have to figure out the layout and then write something to extract that data and then translate into something i can use.

    but this isnt ideal because there are some things that might have never been put into a level but are none the less on the disk. and there are other data that might be lost between the disk and memory.

    i love zanarkand from FFX. i think its one of the most aesthetically pleasing settings in any videogame.;ShareData=AMwnv9fi/38AMV_9u4... | 2021-07-20
  • Discussion Thread
    This is a museum of video game levels
  • This website lets you explore hundreds of video game maps from childhood classics. | 2021-07-21 | 2021-07-21 | 2021-07-21


Basic repo stats
4 days ago

magcius/ is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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