A digital museum of video game levels (by magcius) Alternatives

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  • Quake Brutalist Jam II
    8 projects | | 8 Nov 2023
    You might also be interested in: (not quake maps)

    I also know used to have quake maps (dm6 at least), but can't find it now.

  • A digital museum of video game levels
    4 projects | | 7 Aug 2023;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
    4 projects | | 7 Aug 2023
    They do not share a file format. If you look at the GitHub repo for this site ( you will find parsers, etc. for every single game.
    4 projects | | 7 Aug 2023
  • No clip map explorer?
    2 projects | /r/HiTMAN | 6 Jun 2023
    I am currently working on a project for which being able to view Hitman maps from all kinds of perspectives would be immensely helpful. Ideally I am looking for something like or the Silent Hill Level Viewer I know that there used to be mods that allowed you to no-clip ingame but afaik those don't work anymore and while doing it in in active mission would be better than nothing I would prefer being able to look at static versions of the map like on and in the SH Level Viewer.
  • Half-Life level maps arranged - Gordon covers a lot of ground. [OC]
    2 projects | /r/HalfLife | 3 May 2023
    thanks! has many games available for exploring and flying around including HL1 and 2. with the camera controls you can set it to Ortho camera, and from there CTRL+WASD (i think) will move the level in fixed increments, meaning I could ensure the same angle and perspective for every piece because you can only load ~1/5 of a level at a time. so i just took screenshots of those and put them together in photoshop.
  • [Code Review] A Halo 1 map viewer for!
    2 projects | /r/rust | 3 Jan 2023
    If you're not familiar with, it's really cool site that uses WebGL to let users fly around video game maps, kinda like the old `noclip` cheat code. I recently wrote a "scene" for Halo 1 (check out Silent Cartographer here) written in Rust/wasm, and would love a review:
  • Discussion Thread
    2 projects | /r/neoliberal | 29 Nov 2022
    I mean have web pages that do cool shit even if the assets take a little more time to load.
  • Why Did Link's Cel Shading Disappear? (Breath of the Wild graphics breakdown)
    2 projects | /r/Games | 28 Nov 2022
    He has an incredible website too.
    2 projects | /r/Games | 28 Nov 2022
    This goes into how gamedevs render a frame, which is a lot more complex than you might think. The uploader also made the popular, which started as a Dark Souls map viewer (I think).
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