Quake Brutalist Jam II

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • vkQuake

    Discontinued Vulkan Quake port based on QuakeSpasm

  • > Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.

    All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).

    It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command

    On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was

    gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"

    For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.

  • bsp2obj

    convert Quake BSP maps to Wavefront OBJ models

  • This claims it would do the trick: https://github.com/fzwoch/bsp2obj

  • InfluxDB

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  • ironwail

    High-performance QuakeSpasm fork

  • noclip.website

    A digital museum of video game levels

  • You might also be interested in: https://noclip.website/ (not quake maps)

    I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.

  • Archipelago

    Archipelago Multi-Game Randomizer and Server

  • > walk through a door in an RPG Maker game end up playing a Quake level! And then, upon killing a certain enemy, be suddenly in a bossfight in a SMW ROMhack!

    I just learned about this [1] yesterday but seems to be the first data point I've seen regarding something like you describe. Very cool to see, and it definitely blew my mind that things like this are now being developed.

    [1] https://archipelago.gg/

  • q2pro

    Enhanced Quake 2 client and server focused on multiplayer

  • Q2Pro is the standard in the servers. You'd get kicked or see warnings without it:

    https://github.com/skullernet/q2pro

  • antiquake-rs

    An indie games engine based off of the quake framework implemented in Rust.

  • This is cool.

    I'm trying to make a push to get richter/antiquake to compile to wasm. I think I can knock it out this month. I just want to host my own Slide Quake server on a Cloudflare worker.

    https://github.com/Antiquake-rs/antiquake-rs

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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