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vkQuake Alternatives
Similar projects and alternatives to vkQuake
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OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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0ad
Discontinued [DEPRECATED] Git mirror of the 0 A.D. SVN source code (migrated to https://gitea.wildfiregames.com on August 20th 2024)
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etlegacy
ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
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crispy-doom
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
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DarkPlaces
The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).
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NBlood
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
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Cortex-Command-Community-Project-Source
Discontinued [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
vkQuake discussion
vkQuake reviews and mentions
- VkQuake 1.35 Released
- Quake Brutalist Jam III
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Mac Source Ports – run old games on new Macs
I came here because I wanted to play Quake on Apple Silicon and looked for the best option - which turned out to be a cross-platform Vulkan engine https://github.com/Novum/vkQuake.
- VkQuake – Quake Port in Vulcan for Win, Linux and macOS
- VkQuake – a cross-plaform Quake port in Vulkan
- VkQuake – Quake port in Vulkan with dynamic shadows
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I learned Vulkan and wrote a small game engine with it (in 3 months)
Take a look at a real engine, something like vkquake is a good reference [1].
[1]: https://github.com/Novum/vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
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A note from our sponsor - SaaSHub
www.saashub.com | 11 Jul 2026
Stats
Novum/vkQuake is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of vkQuake is C.