noclip.website
vkQuake
noclip.website | vkQuake | |
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203 | 58 | |
3,101 | 1,532 | |
- | - | |
9.4 | 9.2 | |
6 days ago | about 1 year ago | |
TypeScript | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
noclip.website
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How We Crowdfunded $750k for a Giant Book about Keyboard History
I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
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Decompilation of Paper Mario for N64
As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.
[1] https://noclip.website/#smg/AstroGalaxy
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Does anyone know the Banjo-Kazooie free camera code from the "Off Camera Secrets" video by Shesez?
I don't know where to get what they used in that video, but the closest thing I could suggest is a site called "noclip" ?
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Quake Brutalist Jam II
You might also be interested in: https://noclip.website/ (not quake maps)
I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
- Site that lets you explore levels and maps from several video games
- I found an awesome website that lets you explore old games maps! Is it legal?
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Explore Game Worlds (noclip)
This isn't Ross's "Dream Software", but I find it somewhat related - at least its output. Check out noclip's website here.
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Noclip.website: A digital museum of video game levels
https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
- Noclip – A digital museum of video game levels
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Pikmin can now sing the Awakening Wood theme
I'll leave an article from Pikipedia with a demonstration gif, plus a picture of the whole title screen from The Models Resource and a small comparison I made myself, using noclip.website.
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.
ironwail - High-performance QuakeSpasm fork
sorbet - A fast, powerful type checker designed for Ruby
Quakespasm - Extra bloaty junk to modernise stuff a bit.
gpuweb - Where the GPU for the Web work happens!
yquake2 - The Yamagi Quake II client
TileMapEditor3D - Tile map editor 3D with 3D terrains
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
naga - Universal shader translation in Rust
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.
OpenLara - Classic Tomb Raider open-source engine