noclip.website
webhl
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noclip.website | webhl | |
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203 | 1 | |
3,074 | 42 | |
- | - | |
9.3 | 3.9 | |
6 days ago | about 1 month ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | - |
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noclip.website
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How We Crowdfunded $750k for a Giant Book about Keyboard History
I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
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Decompilation of Paper Mario for N64
As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.
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Quake Brutalist Jam II
You might also be interested in: https://noclip.website/ (not quake maps)
I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
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Noclip.website: A digital museum of video game levels
https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
They do not share a file format. If you look at the GitHub repo for this site (https://github.com/magcius/noclip.website) you will find parsers, etc. for every single game.
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No clip map explorer?
I am currently working on a project for which being able to view Hitman maps from all kinds of perspectives would be immensely helpful. Ideally I am looking for something like noclip.website or the Silent Hill Level Viewer https://www.moddb.com/downloads/silent-hill-level-viewer-202. I know that there used to be mods that allowed you to no-clip ingame but afaik those don't work anymore and while doing it in in active mission would be better than nothing I would prefer being able to look at static versions of the map like on noclip.website and in the SH Level Viewer.
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Half-Life level maps arranged - Gordon covers a lot of ground. [OC]
thanks! noclip.website has many games available for exploring and flying around including HL1 and 2. with the camera controls you can set it to Ortho camera, and from there CTRL+WASD (i think) will move the level in fixed increments, meaning I could ensure the same angle and perspective for every piece because you can only load ~1/5 of a level at a time. so i just took screenshots of those and put them together in photoshop.
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[Code Review] A Halo 1 map viewer for noclip.website!
If you're not familiar with noclip.website, it's really cool site that uses WebGL to let users fly around video game maps, kinda like the old `noclip` cheat code. I recently wrote a noclip.website "scene" for Halo 1 (check out Silent Cartographer here) written in Rust/wasm, and would love a review: https://github.com/magcius/noclip.website/tree/master/rust/src/halo
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Discussion Thread
I mean have web pages that do cool shit even if the assets take a little more time to load.
webhl
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[OC] I made a website you can view GoldSrc maps and demos in
Source code: https://github.com/x8BitRain/webhl
What are some alternatives?
harp.gl - 3D web map rendering engine written in TypeScript using three.js
umbrella - ⛱ Broadly scoped ecosystem & mono-repository of 190 TypeScript projects (and 155 examples) for general purpose, functional, data driven development
LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
tfjs - A WebGL accelerated JavaScript library for training and deploying ML models.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
sorbet - A fast, powerful type checker designed for Ruby
hlviewer.js - Half-Life in WebGL
gpuweb - Where the GPU for the Web work happens!
TileMapEditor3D - Tile map editor 3D with 3D terrains
crossword-composer - Constraint solver for word games.
naga - Universal shader translation in Rust
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.