noclip.website VS webhl

Compare noclip.website vs webhl and see what are their differences.

noclip.website

A digital museum of video game levels (by magcius)

webhl

WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server. (by x8BitRain)
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noclip.website webhl
203 1
3,074 42
- -
9.3 3.9
6 days ago about 1 month ago
TypeScript TypeScript
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

noclip.website

Posts with mentions or reviews of noclip.website. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-01.
  • How We Crowdfunded $750k for a Giant Book about Keyboard History
    2 projects | news.ycombinator.com | 1 Feb 2024
    I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
  • Decompilation of Paper Mario for N64
    8 projects | news.ycombinator.com | 12 Jan 2024
    As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.

    When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.

    [1] https://noclip.website/#smg/AstroGalaxy

  • Quake Brutalist Jam II
    8 projects | news.ycombinator.com | 8 Nov 2023
    You might also be interested in: https://noclip.website/ (not quake maps)

    I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.

  • Noclip.website: A digital museum of video game levels
    4 projects | news.ycombinator.com | 7 Aug 2023
    https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
    4 projects | news.ycombinator.com | 7 Aug 2023
    They do not share a file format. If you look at the GitHub repo for this site (https://github.com/magcius/noclip.website) you will find parsers, etc. for every single game.
    4 projects | news.ycombinator.com | 7 Aug 2023
  • No clip map explorer?
    2 projects | /r/HiTMAN | 6 Jun 2023
    I am currently working on a project for which being able to view Hitman maps from all kinds of perspectives would be immensely helpful. Ideally I am looking for something like noclip.website or the Silent Hill Level Viewer https://www.moddb.com/downloads/silent-hill-level-viewer-202. I know that there used to be mods that allowed you to no-clip ingame but afaik those don't work anymore and while doing it in in active mission would be better than nothing I would prefer being able to look at static versions of the map like on noclip.website and in the SH Level Viewer.
  • Half-Life level maps arranged - Gordon covers a lot of ground. [OC]
    2 projects | /r/HalfLife | 3 May 2023
    thanks! noclip.website has many games available for exploring and flying around including HL1 and 2. with the camera controls you can set it to Ortho camera, and from there CTRL+WASD (i think) will move the level in fixed increments, meaning I could ensure the same angle and perspective for every piece because you can only load ~1/5 of a level at a time. so i just took screenshots of those and put them together in photoshop.
  • [Code Review] A Halo 1 map viewer for noclip.website!
    2 projects | /r/rust | 3 Jan 2023
    If you're not familiar with noclip.website, it's really cool site that uses WebGL to let users fly around video game maps, kinda like the old `noclip` cheat code. I recently wrote a noclip.website "scene" for Halo 1 (check out Silent Cartographer here) written in Rust/wasm, and would love a review: https://github.com/magcius/noclip.website/tree/master/rust/src/halo
  • Discussion Thread
    2 projects | /r/neoliberal | 29 Nov 2022
    I mean have web pages that do cool shit even if the assets take a little more time to load.

webhl

Posts with mentions or reviews of webhl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-12.

What are some alternatives?

When comparing noclip.website and webhl you can also consider the following projects:

harp.gl - 3D web map rendering engine written in TypeScript using three.js

umbrella - ⛱ Broadly scoped ecosystem & mono-repository of 190 TypeScript projects (and 155 examples) for general purpose, functional, data driven development

LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform

tfjs - A WebGL accelerated JavaScript library for training and deploying ML models.

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

sorbet - A fast, powerful type checker designed for Ruby

hlviewer.js - Half-Life in WebGL

gpuweb - Where the GPU for the Web work happens!

TileMapEditor3D - Tile map editor 3D with 3D terrains

crossword-composer - Constraint solver for word games.

naga - Universal shader translation in Rust

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.