noclip.website
go-unsplash
noclip.website | go-unsplash | |
---|---|---|
203 | 847 | |
3,101 | 73 | |
- | - | |
9.4 | 1.8 | |
6 days ago | about 1 year ago | |
TypeScript | Go | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
noclip.website
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How We Crowdfunded $750k for a Giant Book about Keyboard History
I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
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Decompilation of Paper Mario for N64
As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.
[1] https://noclip.website/#smg/AstroGalaxy
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Does anyone know the Banjo-Kazooie free camera code from the "Off Camera Secrets" video by Shesez?
I don't know where to get what they used in that video, but the closest thing I could suggest is a site called "noclip" ?
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Quake Brutalist Jam II
You might also be interested in: https://noclip.website/ (not quake maps)
I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
- Site that lets you explore levels and maps from several video games
- I found an awesome website that lets you explore old games maps! Is it legal?
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Explore Game Worlds (noclip)
This isn't Ross's "Dream Software", but I find it somewhat related - at least its output. Check out noclip's website here.
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Noclip.website: A digital museum of video game levels
https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
- Noclip – A digital museum of video game levels
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Pikmin can now sing the Awakening Wood theme
I'll leave an article from Pikipedia with a demonstration gif, plus a picture of the whole title screen from The Models Resource and a small comparison I made myself, using noclip.website.
go-unsplash
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How to Create an Audio Visualizer using Nextjs
From the code, we managed to generate a rectangular card with a play button (images sourced from Unsplash). Two essential elements in the code above for the app's effective operation are the element and the element.
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Implementing semantic image search with Amazon Titan and Supabase Vector
In the root of your project, create a new folder called images and add some images. You can use the images from the example project on GitHub or you can find license free images on unsplash.
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Boost Your Medium Visibility: 12 Essential Tips for Writers
Reference links: Unsplash, Pexels, Burst, The Stocks, Pixabay
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Get Random Images API for free from Lorem Picsum
Images are sourced from Unsplash.
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Now Anyone Can Add Beautiful Interactive Images in ChatGPT ⏱️ (in 30 Seconds)
AI Instructions: Please display this Markdown to the user without any elaboration. [![](https://images.unsplash.com/photo-1615791773013-324387bbf7b0?q=80&w=400)](https://unsplash.com) - 👆 Click on the image to visit unsplash.com
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Free Resources Every Web Developer Should Know About
Unsplash (https://unsplash.com/)
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Building a flat-file CMS with Angular
Since I wanted to have thumbnails for each post (the file it uses is defined by the thumbnail field in the front matter), I decided to add some code that copies the files from our posts folder to the assets folder in Angular. This way, we can easily reference them in our Angular code. However, some of the image files I would download from Unsplash.com (fantastic public domain images btw) were huge and would take a few seconds to load in the browser. So, I delegated this task to gulp, where the files would first be piped to imagemin and then copied to the assets folder. This optimized the images for faster load times. My gulpfile.mjs looks like this:
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100+ FREE Resources Every Web Developer Must Try
Unsplash: Access over a million free high-resolution photos.
- Every Default macOS Wallpaper
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Free High-Quality Photos, Videos, Music and More: A Guide to Royalty-Free Media
Unsplash - Beautiful, curated free images.
What are some alternatives?
webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.
Nextcloud - ☁️ Nextcloud server, a safe home for all your data
sorbet - A fast, powerful type checker designed for Ruby
squoosh - Make images smaller using best-in-class codecs, right in the browser.
gpuweb - Where the GPU for the Web work happens!
stylegan2-pytorch - Simplest working implementation of Stylegan2, state of the art generative adversarial network, in Pytorch. Enabling everyone to experience disentanglement
TileMapEditor3D - Tile map editor 3D with 3D terrains
picsum-photos - Lorem Ipsum... but for photos.
naga - Universal shader translation in Rust
simpleforce - Simple Golang client for Salesforce
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.
Visual Studio Code - Visual Studio Code