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Hey-wait Alternatives
Similar projects and alternatives to hey-wait
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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fvtt-wfrp4e-gmtoolkit
Utility module with tweaks, enhancements and macros to help GMs with game management when running Warhammer Fantasy Roleplay (4e) sessions in Foundry Virtual Tabletop.
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Foundry-Stream-Module
Implements two-way communication between Foundry VTT and Twitch, allowing for two-way chat plus adds dice rolling requests, a tabbed chat window, a separate dice engine for just for viewers, event handling and several moderation commands directly into Foundry itself, bringing your streamed game to the next level of interactivity!
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FoundryVTT-Module-Template
A template repository for FoundryVTT module development that comes with versioned CI/CD
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wild-magic-surge-5e
Detects whether a character with the wild magic feat casts a spell and adds a reminder to the chat.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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scene-clicker
A FoundryVTT module that changes the behavior of left clicking on Scenes and Scene Links. Left-clicking on a Scene/Scene Link "Views" the Scene instead of displaying the Scene Config Sheet.
hey-wait reviews and mentions
- Invisible trap tiles
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Concerns with running a mega dungeon in Foundry!
This is common in dungeon delves. Check out the Hey, Wait! package, or pause while narrating. But personally I like not using the megadungeon map. I often use room illustrations or renders of dungeon maps. Then slice out or redraw battle maps for the areas you do need the grid for (you often don't). Megadungeon maps are simple and functional for the GM to reference and easily tweak while improvising. Not beautified for the player's eyes.
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"Hey, wait!" addon doesn't seem to work anymore
Yes. https://foundryvtt.com/packages/hey-wait/
- How does everyone Manage Complex Dungeon Crawls?
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This module feels like a nice change of pace
I use the Hey Wait! module for traps and the like if they trigger them and its worked out alright so far.
- Herding cats
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Assigning a user permission "owner"
This is frankly a level of paranoia that is foreign to me, but hey, it's your game. I tend to agree with Atro's skepticism about this being a necessary feature. Maybe someone will make a mod for it, beyond things like Hey Wait! and Not Your Turn! (both designed to limit player movement).
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Can I make an automatic trap without any / many mods ?
To pause the game when they step on it, you're looking for Hey, Wait!
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New to Foundry Typical Questions
Hey, Wait! — allows you to define areas of the map that cause a game pause when a token enters
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How do you guys handle players entering a monster's line of sight?
The Hey, Wait! module
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A note from our sponsor - InfluxDB
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Stats
1000nettles/hey-wait is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of hey-wait is JavaScript.
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