hey-wait
wild-magic-surge-5e
hey-wait | wild-magic-surge-5e | |
---|---|---|
17 | 3 | |
9 | 5 | |
- | - | |
0.0 | 9.1 | |
about 1 year ago | 7 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
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hey-wait
- Invisible trap tiles
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Concerns with running a mega dungeon in Foundry!
This is common in dungeon delves. Check out the Hey, Wait! package, or pause while narrating. But personally I like not using the megadungeon map. I often use room illustrations or renders of dungeon maps. Then slice out or redraw battle maps for the areas you do need the grid for (you often don't). Megadungeon maps are simple and functional for the GM to reference and easily tweak while improvising. Not beautified for the player's eyes.
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"Hey, wait!" addon doesn't seem to work anymore
Yes. https://foundryvtt.com/packages/hey-wait/
- How does everyone Manage Complex Dungeon Crawls?
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This module feels like a nice change of pace
I use the Hey Wait! module for traps and the like if they trigger them and its worked out alright so far.
- Herding cats
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Assigning a user permission "owner"
This is frankly a level of paranoia that is foreign to me, but hey, it's your game. I tend to agree with Atro's skepticism about this being a necessary feature. Maybe someone will make a mod for it, beyond things like Hey Wait! and Not Your Turn! (both designed to limit player movement).
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Can I make an automatic trap without any / many mods ?
To pause the game when they step on it, you're looking for Hey, Wait!
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New to Foundry Typical Questions
Hey, Wait! — allows you to define areas of the map that cause a game pause when a token enters
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How do you guys handle players entering a monster's line of sight?
The Hey, Wait! module
wild-magic-surge-5e
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Increasing Wild Magic Surge Macro - Copying Dimension 20!
Also feel free to look through this file that runs it if you want to steal any of the code for your macro https://github.com/johnnolan/wild-magic-surge-5e/blob/main/scripts/IncrementalCheck.js
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Macro Help for Wild Surges
Hi, I'm case it helps you can find my wild magic surge module source code here which does a similar thing, it may help with getting ideas on your macro scripts, feel free to copy and paste from it as you need, good luck! https://github.com/johnnolan/wild-magic-surge-5e/tree/main/scripts
What are some alternatives?
fvtt-wfrp4e-gmtoolkit - Utility module with tweaks, enhancements and macros to help GMs with game management when running Warhammer Fantasy Roleplay (4e) sessions in Foundry Virtual Tabletop.
FoundryVTT-BetterRolls5e - A module for modifying certain sheet functions on Foundry VTT Character sheets for D&D 5th Edition.
Foundry-Stream-Module - Implements two-way communication between Foundry VTT and Twitch, allowing for two-way chat plus adds dice rolling requests, a tabbed chat window, a separate dice engine for just for viewers, event handling and several moderation commands directly into Foundry itself, bringing your streamed game to the next level of interactivity!
fvtt-encounter-stats - Aims to give you a break down on stats from encounters to be able to look back and plan future enounters. Also to give the players a nice lookback at events that occured in a story format.
innocenti-openlock - Modules for opening locks using keys, force or picklock
foundry-pathbuilder2e-import - A module for Foundry VTT importing Pathbuilder 2e characters.
chat-images - A module for Foundry VTT that adds image support for the chat.
FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD
PF1-StatBlock-Converter-Module - FoundryVTT Module to convert PF1 Statblocks into Foundry Actors (PC or NPC).
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
foundry-gas-diff - 🛠️ Easily track & compare gas costs estimated by Foundry on each of your Pull Requests!