hey-wait
Foundry-Stream-Module
hey-wait | Foundry-Stream-Module | |
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17 | 1 | |
9 | 13 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | about 2 years ago | |
JavaScript | JavaScript | |
MIT License | - |
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hey-wait
- Invisible trap tiles
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Concerns with running a mega dungeon in Foundry!
This is common in dungeon delves. Check out the Hey, Wait! package, or pause while narrating. But personally I like not using the megadungeon map. I often use room illustrations or renders of dungeon maps. Then slice out or redraw battle maps for the areas you do need the grid for (you often don't). Megadungeon maps are simple and functional for the GM to reference and easily tweak while improvising. Not beautified for the player's eyes.
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"Hey, wait!" addon doesn't seem to work anymore
Yes. https://foundryvtt.com/packages/hey-wait/
- How does everyone Manage Complex Dungeon Crawls?
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This module feels like a nice change of pace
I use the Hey Wait! module for traps and the like if they trigger them and its worked out alright so far.
- Herding cats
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Assigning a user permission "owner"
This is frankly a level of paranoia that is foreign to me, but hey, it's your game. I tend to agree with Atro's skepticism about this being a necessary feature. Maybe someone will make a mod for it, beyond things like Hey Wait! and Not Your Turn! (both designed to limit player movement).
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Can I make an automatic trap without any / many mods ?
To pause the game when they step on it, you're looking for Hey, Wait!
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New to Foundry Typical Questions
Hey, Wait! — allows you to define areas of the map that cause a game pause when a token enters
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How do you guys handle players entering a monster's line of sight?
The Hey, Wait! module
Foundry-Stream-Module
What are some alternatives?
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