hey-wait
bullseye-ng
hey-wait | bullseye-ng | |
---|---|---|
17 | 1 | |
9 | 2 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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hey-wait
- Invisible trap tiles
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Concerns with running a mega dungeon in Foundry!
This is common in dungeon delves. Check out the Hey, Wait! package, or pause while narrating. But personally I like not using the megadungeon map. I often use room illustrations or renders of dungeon maps. Then slice out or redraw battle maps for the areas you do need the grid for (you often don't). Megadungeon maps are simple and functional for the GM to reference and easily tweak while improvising. Not beautified for the player's eyes.
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"Hey, wait!" addon doesn't seem to work anymore
Yes. https://foundryvtt.com/packages/hey-wait/
- How does everyone Manage Complex Dungeon Crawls?
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This module feels like a nice change of pace
I use the Hey Wait! module for traps and the like if they trigger them and its worked out alright so far.
- Herding cats
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Assigning a user permission "owner"
This is frankly a level of paranoia that is foreign to me, but hey, it's your game. I tend to agree with Atro's skepticism about this being a necessary feature. Maybe someone will make a mod for it, beyond things like Hey Wait! and Not Your Turn! (both designed to limit player movement).
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Can I make an automatic trap without any / many mods ?
To pause the game when they step on it, you're looking for Hey, Wait!
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New to Foundry Typical Questions
Hey, Wait! — allows you to define areas of the map that cause a game pause when a token enters
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How do you guys handle players entering a monster's line of sight?
The Hey, Wait! module
bullseye-ng
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Replacement for Bullseye?
In my limited tests, it still works absolutely fine. If you find any bugs or have any feature requests, etc., please feel free to open an issue on the GitHub issue tracker: https://github.com/DrMcCoy/bullseye-ng/issues
What are some alternatives?
fvtt-wfrp4e-gmtoolkit - Utility module with tweaks, enhancements and macros to help GMs with game management when running Warhammer Fantasy Roleplay (4e) sessions in Foundry Virtual Tabletop.
FoundryVTT-BetterRolls5e - A module for modifying certain sheet functions on Foundry VTT Character sheets for D&D 5th Edition.
Foundry-Stream-Module - Implements two-way communication between Foundry VTT and Twitch, allowing for two-way chat plus adds dice rolling requests, a tabbed chat window, a separate dice engine for just for viewers, event handling and several moderation commands directly into Foundry itself, bringing your streamed game to the next level of interactivity!
innocenti-openlock - Modules for opening locks using keys, force or picklock
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
foundry-pathbuilder2e-import - A module for Foundry VTT importing Pathbuilder 2e characters.
FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
wild-magic-surge-5e - Detects whether a character with the wild magic feat casts a spell and adds a reminder to the chat.
scene-clicker - A FoundryVTT module that changes the behavior of left clicking on Scenes and Scene Links. Left-clicking on a Scene/Scene Link "Views" the Scene instead of displaying the Scene Config Sheet.