The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Godot-steering-ai-framework Alternatives
Similar projects and alternatives to godot-steering-ai-framework
-
godot-3-demos
Discontinued Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
godot-behavior-tree-plugin
Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
-
godot-space-invaders
Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
-
Godot-GameTemplate
Template with all necessary stuff taken care, just create your games main features.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
OpenSteer
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
godot-steering-ai-framework reviews and mentions
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
-
Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
-
Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
-
Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
-
A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
Stats
GDQuest/godot-steering-ai-framework is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-steering-ai-framework is GDScript.
Popular Comparisons
- godot-steering-ai-framework VS gebs
- godot-steering-ai-framework VS godot-behavior-tree-plugin
- godot-steering-ai-framework VS imgui-godot
- godot-steering-ai-framework VS godot-open-rpg
- godot-steering-ai-framework VS godot-space-invaders
- godot-steering-ai-framework VS Godot-GameTemplate
- godot-steering-ai-framework VS godot-3-demos
- godot-steering-ai-framework VS nakama-godot
- godot-steering-ai-framework VS OpenSteer
- godot-steering-ai-framework VS godot_dynamic_split_screen
Sponsored