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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better godot-behavior-tree-plugin alternative or higher similarity.
godot-behavior-tree-plugin reviews and mentions
Posts with mentions or reviews of godot-behavior-tree-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-04.
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Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
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Behavior tree plugins in the asset library
Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
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How to make better AI
Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).
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A note from our sponsor - InfluxDB
www.influxdata.com | 24 Apr 2024
Stats
Basic godot-behavior-tree-plugin repo stats
3
208
0.0
almost 4 years ago
godot-addons/godot-behavior-tree-plugin is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-behavior-tree-plugin is GDScript.
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