godot-steering-ai-framework
godot-3-demos
godot-steering-ai-framework | godot-3-demos | |
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4 | 7 | |
1,012 | 1,762 | |
3.6% | - | |
3.5 | 0.0 | |
about 1 month ago | 10 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
godot-3-demos
- Please help outdated codes
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Is Godot a good engine to teach in CS classes (K12) ?
I highly recommend getting started with GDQuest and Heart Beast for videos and resources: https://github.com/GDQuest/godot-demos https://www.youtube.com/c/Gdquest/playlists https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
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Deema's back, tell a friend
GDQuest made an overview over this class and there is a sample script on Github, which you can further cut down quite a bit to use with grids (in my case a Tilemap).
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A little help with a star
Anyway, if you want to know more about how to use Astar in Godot, check out this overview by GDQuest and definitely have a look at the source code for this demo as well as the official Astar class API docs. AStar pathfinding is unfortunately but definitely not beginner stuff.
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Started making a tower defense in Godot. Built in AStar made the pathfinding so easy!
Here's a nice script from gdquest which you can almost just drop onto a tile map and use. Requires little setup and will let you visualize your astar map via the tile map you attach it to. https://github.com/GDQuest/godot-demos/blob/master/2018/03-30-astar-pathfinding/pathfind_astar.gd
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How do I make a health and damage system?
Here's some sample code. It's actually probably more than you need, but without seeing your project it's hard to tell.
What are some alternatives?
gebs - A bullet spawner/pool and visual helper made in GDscript.
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
imgui-godot - Dear ImGui plugin for Godot 4 (C#)
openseeface-gd - A GUI for running OpenSeeFace.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godot-polygon2d-fracture - A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
godot_dynamic_split_screen - Dynamic split screen implemented in Godot
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
addons-btree - Visual Behavior Tree