godot-3-demos
godot-polygon2d-fracture
godot-3-demos | godot-polygon2d-fracture | |
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7 | 5 | |
1,762 | 284 | |
- | - | |
0.0 | 1.8 | |
10 months ago | almost 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-3-demos
- Please help outdated codes
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Is Godot a good engine to teach in CS classes (K12) ?
I highly recommend getting started with GDQuest and Heart Beast for videos and resources: https://github.com/GDQuest/godot-demos https://www.youtube.com/c/Gdquest/playlists https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
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Deema's back, tell a friend
GDQuest made an overview over this class and there is a sample script on Github, which you can further cut down quite a bit to use with grids (in my case a Tilemap).
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A little help with a star
Anyway, if you want to know more about how to use Astar in Godot, check out this overview by GDQuest and definitely have a look at the source code for this demo as well as the official Astar class API docs. AStar pathfinding is unfortunately but definitely not beginner stuff.
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Started making a tower defense in Godot. Built in AStar made the pathfinding so easy!
Here's a nice script from gdquest which you can almost just drop onto a tile map and use. Requires little setup and will let you visualize your astar map via the tile map you attach it to. https://github.com/GDQuest/godot-demos/blob/master/2018/03-30-astar-pathfinding/pathfind_astar.gd
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How do I make a health and damage system?
Here's some sample code. It's actually probably more than you need, but without seeing your project it's hard to tell.
godot-polygon2d-fracture
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I made a plugin that let you slice Polygon2D, CollisionPolygon2D and NavigationPolygonInstance nodes
For something like that you'd be better off using godot polygon2d fracture imo.
- How could I make a battle transition like this in Godot?
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Breaking stuff is fun! Showing off my procedural sprite fragmentation in ~100 lines of code.
Maybe with this addon?
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When you are new to reddit and realize that karma is really important...
If you are interested in the fracturing for godot you can check out my polygon 2d fracture tool on itch io or GitHub.
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Really cool 2D fracture demo (MIT license) by SoloByte
Github link to download the source: https://github.com/SoloByte/godot-polygon2d-fracture
What are some alternatives?
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
godot-twicil - Godot TwiCIL – Godot Twitch Chat Interaction Layer
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
godot-tiled-importer - Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets
openseeface-gd - A GUI for running OpenSeeFace.
knife-tool - Godot plugin that let users slice Polygon2D, CollisionPolygon2D and NavigationRegion2D /NavigationPolygonInstance nodes
godot_dynamic_split_screen - Dynamic split screen implemented in Godot
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
addons-btree - Visual Behavior Tree
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.