godot-steering-ai-framework
godot-space-invaders
godot-steering-ai-framework | godot-space-invaders | |
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4 | 2 | |
1,012 | 6 | |
3.6% | - | |
3.5 | 0.0 | |
about 1 month ago | almost 3 years ago | |
GDScript | GDScript | |
MIT License | - |
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godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
godot-space-invaders
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Been trying to learn how to work with shaders the last few days - here's a preview of a Day/Night cycle background effect I finally got working!
Here's the comment where I break down how I tackled this one step by step. You can read the comments in the shader code to see where I implemented some of these steps. I hope it gives some insight into things. A lot of it took constant tinkering to get right, and some numbers look entirely fabricated out of imagination land, but that's what it comes down to is how to get it just right. Multiplying something by 0.01 and 0.001 creates a drastically different effect, for example!
What are some alternatives?
gebs - A bullet spawner/pool and visual helper made in GDscript.
angry-aliens - Angry Birds like mobile game. Used for tutorials on how to create a mobile game with Godot 3
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.
imgui-godot - Dear ImGui plugin for Godot 4 (C#)
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
nakama-godot - Godot client for Nakama server written in GDScript.
OpenSteer - OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.