godot-steering-ai-framework
nakama-godot
godot-steering-ai-framework | nakama-godot | |
---|---|---|
4 | 5 | |
1,012 | 547 | |
3.6% | 0.9% | |
3.5 | 5.9 | |
about 1 month ago | 23 days ago | |
GDScript | GDScript | |
MIT License | Apache License 2.0 |
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godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
nakama-godot
- NAKAMA UPDATED AND WORKING FOR GODOT 4
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How to actually do p2p matchmaking?
I've used https://github.com/heroiclabs/nakama-godot as a a backend for my p2p setup. I plan on making a tutorial to set it up eventually, but it's not too complicated. They have an awesome MultiplayerBridge class that allows you to use your existing High Level Multiplayer code.
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Multiplayer Tic Tac Toe: how to create multiple game rooms
It has a Godot client library as well: https://github.com/heroiclabs/nakama-godot
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Conditional yield for server requests - or how to cache the result
I'm using GdScript with Godot version 3.4 I want to cache the result of a server request to save some bandwidth. I'm using the Nakama Godot Client which can be found here: https://github.com/heroiclabs/nakama-godot The Nakama documentation can be found here: https://heroiclabs.com/docs/nakama/getting-started/introduction/
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RTS multiplayer - starting point
If you’re looking to do networking try https://github.com/heroiclabs/nakama-godot you will have to write some of the authoritative server stuff in Lua/JS, but should be useful as a start for servers.
What are some alternatives?
gebs - A bullet spawner/pool and visual helper made in GDscript.
nakama - Distributed server for social and realtime games and apps.
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
imgui-godot - Dear ImGui plugin for Godot 4 (C#)
godot-next - Godot Node Extensions - Basic Node Extensions for Godot Engine
RTSattempt
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
Godot - Godot Engine – Multi-platform 2D and 3D game engine