godot-steering-ai-framework
godot_dynamic_split_screen
godot-steering-ai-framework | godot_dynamic_split_screen | |
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4 | 2 | |
1,012 | 29 | |
3.6% | - | |
3.5 | 0.0 | |
about 1 month ago | over 4 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
godot_dynamic_split_screen
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dynamic split screen in 2D
hello, some of you probably know the standard project:dynamic split screen (3D)
- How to get two screens at a time in Godot?
What are some alternatives?
gebs - A bullet spawner/pool and visual helper made in GDscript.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
godot-demo-projects - Demonstration and Template Projects
imgui-godot - Dear ImGui plugin for Godot 4 (C#)
Godot-RayTracing-Demo - A shader-based ray tracing demo
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
godot-sprite-shader - Shader collection for godot
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
godot_screen_changer - A simple godot screen changer